Bard
Base Class: Bard

While some dabble in solving situations with blades and spells, you have discovered the capability of movement and fluidity. 

Bards from the College of Dance have studied and practiced in the way of turning the battlefield into a stage. Flaunting themselves off and using their swift movements to either empower their allies, or unleash a barrage of complex manuvers upon their foes. They find fixed stances and general formations to be bland of predictable. Instead, they opt to be light on their feet, and display a performance that their audience will never forget.

Dazzling Display

3rd-level College of Dance feature

Your practice of dance gives you the ability to gracefully dodge and make agile strikes. While you aren't wearing armor or wielding a Shield, you gain the following benefits:

Unarmored Defense. Your base Armor Class equals 10 + your Dexterity modifier + your Charisma modifier.

Agile Strikes. When you expend a use of your Bardic Inspiration as part of an action, a Bonus Action, or a Reaction, you can make one Unarmed Strike as part of that action, Bonus Action, or Reaction.

Bardic Damage. You can use Dexterity instead of Strength for the attack rolls of your Unarmed Strikes (your choice). When you deal damage with an Unarmed Strike, you can roll a bardic inspiration die plus your dexterity modifier in place of your normal unarmed strike damage. (Your choice). This roll doesn't expend the die.

Endearing Evasion

3rd-level College of Dance feature

Although very few can replicate your stylistic ebb and flow, you've decided to give your allies a taste of the spotlight... just for a bit.

When an enemy you can see ends its turn within 5 feet of an ally of yours who is within 60 feet of you, you can use your Reaction and expend one use of your Bardic Inspiration to move up to half your Speed. Then roll your Bardic Inspiration die, and the ally can move up to a number of feet equal to 5 times the number rolled. None of this feature's movement provoke Opportunity Attacks.

Swift Spacing

6th-level College of Dance feature

Regardless of what occurs, you have learned that the show must always go on no matter what. Not stopping your dance until the curtains fall. 

As a result, you have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. If any creatures are within 5 feet of you, you can share this benefit with them for that save.

To gain this benefit, you can’t be blinded, deafened, or incapacitated.

Fancy Footwork

6th-level College of Dance feature

When the lights and camera begin to roll... action begins when you decide it should. 

When you roll Initiative, you can spend one use of your Bardic Inspiration if you don't have the Incapacitated condition. When you do so, roll your Bardic Inspiration die, and choose a number of creatures within 60 feet of yourself (you can choose yourself), up to a number equal to your Charisma modifier (minimum of one creature). Each of them gains a bonus to their Initiative equal to the number rolled.

Tantalizing Tango

14th-level College of Dance feature

Your performance is more than exceptional as a solo act, though wouldn't it be better to add another to participate in more dance styles?

Due to such, you always have the Otto's Irresistible Dance spell prepared. You can cast it without expending a spell slot. Once you cast the spell in this way, you can't do so again until you finish a Long Rest. You can also restore your use of the feature by expending three uses of your Bardic Inspiration (no action required).

College Of Dance Image

Comments

Posts Quoted:
Reply
Clear All Quotes