Base Class: Fighter
The Empowered Fighter is an ancient creed taken by only the most worthy warriors. Bonded with Lightning, they are incredibly fast and powerful combatants. The Fighters who take this creed were, at a time, prevalent, but now they are scarcely found.
Ballistic Slam
Ballistic slam is a skill that was learned from fighting tons of enemies at once. By using electricity, you increase your height and slam into the ground at a tremendous speed hitting everything around you.
Starting at 3rd level, you can use Ballistic Slam. Using an action, you jump up to your movement in the air, only to pound back down to the ground in the next second. This attack does 1d8 Lightning damage.
Burst
Burst is to an Empowered fighter as arrows are to an archer. A solid ranged option for the common fighter.
Starting at level 7, you can use Burst. Burst allows you to create an electrical pulse from your palm. this pulse travels 20ft or until it is interrupted. You gain 5 uses of Burst per long rest. A Burst combusts 20ft away from its origin or on contact and does 1d8 Lightning damage. This damage increases to 2d8 at level 13 and becomes usable at will at level 15.
Amplified
Amplified is the act of expelling most of the user’s energy to increase damage and inflict elemental damage.
Starting at 10th level, you can use Amplify. Using a bonus action, you can shed your items to gain a damage increase. This increase lasts for 2 turns and does x2 damage for any non-magical item sacrificed and x3 for any magical item sacrificed.
Stun
Starting at 15th level, your touch can shock a creature for 5 turns. While affected, they have the Paralyzed condition.
Thunderlord
There he was, the Thunderlord: ruler of the realm. He had impenetrable skin. Any weapon that got close would shock the user.
At 18th level, you are empowered by all the force of Lightning. You gain a permanent +1 bonus to your AC and gain immunity to Lightning and piercing damage from non-magical weapons.
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