Warlock
Base Class: Warlock

Many powerful entities found throughout the multiverse, such as demons, archfey, and even some deities, delight in challenging mortals to games of chance with monumental stakes. Your patron is one such entity, who will wager their powers against parts of your soul in these supernatural games of fate.

Expanded Spell List

The Fate lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

bane, bless

2nd

augury, detect thoughts

3rd

clairvoyance, nondetection

4th

confusion, divination

5th

legend lore, scrying

Bonus Proficiencies

Starting at 1st level, you gain proficiency in deception and with one gaming set of your choice, and can use a gaming set with which you're proficient as a spellcasting focus.

Game of Fate

Starting at 1st level, when you expend a warlock spell slot to cast a spell of 1st level or higher, you may choose to challenge your patron to a game of fate. Draw a number of cards equal to half your proficiency bonus (rounded down) from a standard deck of 54 playing cards (including jokers). If any of the cards drawn is a joker, the spell fails but still expends a spell slot and you take 1d8 necrotic damage per level of the spell as your patron wins a little more of your soul. If all of the cards you draw have a value equal to or lower than the spell's level (aces have a value of one, face cards have a value of ten), the spell fails, the spell slot is not expended, and you take 1d6 necrotic damage per level of the spell. The necrotic damage caused by this feature cannot be prevented or reduced in any way. If no jokers are drawn and at least one card has a value higher than the spell's level, you can increase the level at which you cast the spell by a number of levels equal to the number of cards drawn with a value greater than the spell's level.

Arcane Luck

Starting at 6th level, as a bonus action on your turn, you may give yourself or another creature you can see within 30 feet advantage or disadvantage on its next attack roll, ability check, or saving throw.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Practiced Gambler

Starting at 10th level, if you challenge your patron to a game of fate whilst you are holding a gaming set with which you are proficient, you may choose to draw an extra card. You choose to draw these cards before any cards are drawn.

Rebalance Fate

Starting at 14th level, aces drawn during a game of fate have a value of 10. Additionally, you may ignore jokers drawn during a game of fate as long as at least one of the drawn cards is an ace or face card.

Previous Versions

Name Date Modified Views Adds Version Actions
9/9/2023 12:56:40 AM
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Coming Soon

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