Warlock
Base Class: Warlock

Your patron is the Lady of Fates, the Raven Queen, a being of dark mystery. Her form is unknown and is typically envisioned as a flock of ravens or a pale elf shrouded in darkness. The Raven Queen desires knowledge and memories from across the multiverse above all other things. Items of historical importance, powerful artifacts, and memories in stasis are what she wordlessly requires from your pact.

Expanded Spell List

The Raven Queen lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Raven Queen Expanded Spells

Spell Level

Spells

1st

disguise self, false life

2nd

levitate, silence

3rd

speak with dead, vampiric touch

4th

dimension door, greater invisibility

5th

legend lore, raise dead

Shadow Obfuscation

Starting at 1st level, the Raven Queen bestows upon you the ability to misrepresent your location. As an action, you can cause shadowy ravens to flock around your body. For 1 minute, or until your concentration is broken, any creature has disadvantage on attack rolls against you. If an attacker has blindsight, can see through illusions, as with truesight, or doesn't rely on sight, it is immune to this effect.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Dark Trickery

Starting at 6th level, you can vanish in a burst of ravens in response to harm. When you take damage, you can use your reaction to halve that damage and teleport up to 60 feet to an unoccupied space you can see. 

Once you use this feature, you can’t use it again until you finish a short or long rest.

Raven Queen's Resolve

Beginning at 10th level, the Raven Queen infuses your being with the necrotic energy of the Shadowfell. You have resistance to necrotic damage and are immune to being frightened.

Eternal Service

Starting at 14th level, the Raven Queen is unwilling to accept your death. When you have to make a death saving throw at the start of your turn, you immediately leap back to your feet in a cloud of shadowy ravens that burst out from you. You regain hit points equal to half your hit point maximum rounded down, and then you stand up in your current space. Each creature of your choice that is within 30 feet of you takes necrotic damage equal to 2d6 + your Charisma modifier, and it is frightened until the end of your next turn.

You must finish a long rest before you can use this feature again.

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