Wizard
Base Class: Wizard

School of Dragon (Moon)

Dragon Companion

You gain a dragon companion that accompanies you on your adventures and is trained to fight alongside you. Add your proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. Its hit point maximum equals the hit point number in its stat block or four times your level, whichever is higher. Like any creature, it can spend Hit Dice during a short rest to regain hit points.

The dragon shares a telepathic link with you as if you are each using the Message cantrip (Either your action or your bonus action to communicate telepathically). It takes its turn on your initiative. On your turn, you can verbally command the beast where to move (no action required by you). You can use your bonus action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action. Once you have the Extra Attack feature, you can make one weapon attack yourself when you command the beast to take the Attack action.

If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself. The beast never requires your command to use its reaction, such as when making an opportunity attack.

DRAGON COMPANION

Armor Class 13 + PB (natural armor)

Hit Points 5 + five times your level (the dragon has a number of Hit Dice [d8s] equal to your level)

Speed 40 ft., Fly 40ft

Challenge — Proficiency Bonus (PB) equals your bonus

Dragon Bond: The Dragon shares your Ability Scores, Saving Throws, and Skill Proficiencies. 

Senses darkvision 60 ft.

Languages Draconic, it can understand any language you speak

Actions

Claw Attack. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d6 + PB slash damage.

If the beast falls to 0 hp, it makes 3 death saving throws over 3 rounds. As an action you can stabilize (touch) your dragon with a DC10 Medicine or DC10 Animal Handling check or heal it/resurrect it with the appropriate spells as if it was a humanoid. If your dragon dies, seek out a nearby cleric temple. For 1000gp, and within 10 days of the death, they can Raise Dead

Moonstone Hide

Your dragon's bond gives you access to a moonstone magical trick for fading away when you or your dragon suffers harm. 

  • Moonstone Hide (Dragon): Immediately after your dragon takes damage, it can use a reaction to magically become invisible until the end of your next turn or until you attack, deal damage, or force someone to make a saving throw. You can use this ability a number of times equal to your proficiency bonus, recharges on long rest

At level 14, you regain expended uses on a short or long rest.

Dragon Magic (Moonstone)

2nd-level feature

The magic of the Moonstone dragon grants you additional spells that are always prepared. 

Always Prepared Spells

WIZARD LEVEL SPELL

3rd

Invisibility

7th

Greater Invisibility

9th

Mislead

13th

Etherealness

Dragon Mount (Moonstone)

Dragon Mount. The dragon's base size grows to Medium . Reflecting your special bond, you can use the dragon as a mount if your size is Medium or smaller. While you are riding your drake, it can only carry up to 15xSTR modifier (including your weight) without penalty.  For weight between 15xSTR and 30xSTR, it's movement speed is 5ft (including flying). It is impossible to carry more then 30xSTR

Moonlight Aura: As an action while mounted, you and your dragon create a 30 ft radius aura of moonlight. When you or your allies within the aura make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10. The aura lasts for 10 minutes, and you can do this once per long rest. 

 

 

Dragon Fury (Moonstone)

When you command your dragon to take the attack action, it makes 2 attacks. Additionally, it gains the following new action. 

Moonbeam: Your dragon can harness the power of the moon. Your dragon can cast Moonbeam once per short rest without needing a spell slot. While the moonbeam is active, you can command your dragon (using your bonus action) to take its action to move the beam.  

Master of Moonstone Hide

You can cast a 2nd level Invisibility at will, without requiring a spell slot.

In addition, your Moonstone Hide feature replenishes on short or long rests. 

Previous Versions

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