Base Class: Paladin
This order is made primarily of Candlelight Clerics and Flame Paladins and worships the Natural Aspect of Flame.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Crown Spells
| Paladin Level | Spells |
|---|---|
| 3rd | identify, guiding bolt |
| 5th | heat metal, continual flame |
| 9th | fireball, protection from energy |
| 13th | fabricate, wall of fire |
| 17th | animate objects, reincarnate |
Channel Divinity
When you take this oath at 3rd level, you gain the following Channel Divinity options.
Artisans Blessing: You conduct an hour-long ritual that crafts a nonmagical item that must include some metal: a simple or martial weapon, a suit of armor, ten pieces of ammunition, a set of tools, or another metal object (see Chapter 5, “Equipment,” in the Player’s Handbook for examples of these items). The creation is completed at the end of the hour, coalescing in an unoccupied space of your choice on a surface within 5 feet of you. The thing you create can be something that is worth no more than 100 gp. As part of this ritual, you must lay out metal, which can include coins, with a value equal to the creation. The metal irretrievably coalesces and transforms into the creation at the ritual’s end, magically forming even nonmetal parts of the creation.
The ritual can create a duplicate of a nonmagical item that contains metal, such as a key (if you possess the original during the ritual).
Fiery Resolve: As an action, you can imbue one weapon that you are holding with an infused flame, using your Channel Divinity. For 1 minute, you add your Charisma modifier as fire damage to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Forgelight Aura
Starting at 7th level, your mastery of the forge grants you and allies within 10 ft of you, resistance to fire damage and a +1 bonus to AC
At 18th level, the range of this aura increases to 30 feet.
Unyielding Spirit
Starting at 15th level, you have advantage on saving throws to avoid becoming paralyzed or stunned.
Exalted Champion
At 20th level, your presence on the field of battle is an inspiration to those dedicated to your cause. You can use your action to gain the following benefits for 1 hour:
- You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.
- Your allies have advantage on death saving throws while within 30 feet of you.
- You have advantage on Wisdom saving throws, as do your allies within 30 feet of you.
This effect ends early if you are incapacitated or die. Once you use this feature, you can’t use it again until you finish a long rest.
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