Warlock
Base Class: Warlock

Your patron is an entity of incredible stature, a monument most notable first for its size and second for all the power that size grants it. Whether your patron is a storm giant of immeasurable age and wisdom or a giant crab that has been awakened into sentience only recently, your patron grants you access to magic that changes you to your core, lifting you up both physically and magically so that you may tower over your enemies as you pursue your patron’s goals.

Giant Kind

You choose your patron’s kind or determine it randomly, using the Giant Kind table.

Giant Kind

d6 Giant
1 Giant-kin or Hill Giant
2 Stone Giant
3  Frost Giant
4 Fire Giant
5 Cloud Giant
6 Storm Giant
Fire Giant

Your patron is a Fire Giant.

Frost Giant

Your patron  is a  Frost Giant.

Cloud Giant

Your patron is a Cloud Giant

Giant-kin or Hill Giant

Your patron is a Giant-kin or Hill Giant.

Stone Giant

Your patron  is a Stone Giant.

Storm Giant

Your patron is a Storm Giant.

Expanded Spell List

1st Level Giant Patron Feature

The Giant lets you choose from an expanded spell list when you learn a warlock spell. The Giant Expanded Spells table shows the giant spells that are added to the warlock spell list for you, along with the spells associated in the table with your patron’s kind.

Spell Level Giant Spells Giant-kin or Hill Giant Spells Stone Giant Spells Frost Giant Spells Fire Giant Spells Cloud Giant Spells Storm Giant Spells
1st Elongate heroism sanctuary sleep burning hands fog cloud thunderwave
2nd enlarge/reduce alter self Pillar of Earth blindness/ deafness heat metal blur detect thoughts
3rd meld into stone protection from energy Speak with Stone sleet storm fireball call lightning lightning bolt
4th giant insect resilient sphere stone shape ice storm fire shield greater invisibility control water
5th Sonic Stone modify memory wall of stone cone of cold dominate person telekinesis telepathic bond

Monumental Presence

1st Level Giant Patron Feature

When you choose this patron at 1st level, you are emboldened by the ancient magic of giants. While you aren’t wearing medium or heavy armor, you can use your Charisma modifier, instead of Dexterity, when calculating your Armor Class. For example, if you’re wearing leather armor, you can calculate your AC as 11 + your Charisma modifier. In addition, you gain proficiency in the Intimidation skill, and you can speak, read, and write Giant. If you already know Giant, you instead learn another language of your choice.

Illusory Giant

1st Level Giant Patron Feature

At 1st level, you recognize that size’s foremost benefit is the illusion of strength. As a bonus action, you can magically cause your body to appear to enlarge into a bigger illusory form around yourself. This illusion can be up to one size larger than you, or up to two sizes larger than you once you reach 10th level in this class. The illusion lasts for 1 minute, and it ends early if you die, you’re incapacitated, or you dismiss it (no action required). For the duration, you gain the following benefits against creatures that are subject to the effects of the illusion: Your attacks with melee weapons deal extra psychic damage equal to your Strength modifier. You gain a +1 bonus to AC. This bonus increases to +2 when you reach 10th level in this class. You count as one size larger when determining if you can grapple or shove an affected creature. A creature is immune to these effects if it doesn’t rely on sight, as with blindsight, or can see through illusions, as with truesight. Otherwise, to overcome the effects of the illusion, a creature must use its action to inspect your form and succeed on an Intelligence (Investigation) check against your spell save DC. Once you use this feature, you can’t use it again until you finish a short or long rest.

Stature’s Strength

6th-level Giant Patron feature

Starting at 6th level, you can add half your Charisma modifier (rounded up) to any Strength or Constitution saving throw you make. In addition, your weapon attacks deal extra damage to objects and structures equal to your warlock level.

Colossal Physique

10th-level the Giant feature

When you reach 10th level, your hit point maximum increases by 10, and it increases by another 1 whenever you gain a level in this class. In addition, you have advantage on Charisma (Intimidation) checks against any creature that is your size or smaller; while using Illusory Giant, you count as the size of your illusion for the purposes of this benefit, provided the creature is subject to its effects.

Curse of Shrinking

14th-level Giant Patron feature

When you reach 14th level, your patron shares a curse to punish your foes with diminutive stature. As an action, choose one creature you can see within 60 feet of you. The target must succeed on a Charisma saving throw against your spell save DC or be cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, the target suffers the following effects: Its size is quartered in all dimensions, and its weight is reduced to one-sixteenth of normal. This reduction decreases its size by two categories—from Medium to Tiny for example. Its speed is reduced by 10 feet. It has disadvantage on attack rolls using weapons manufactured for its original size, and it deals only half damage with weapon attacks that use Strength or Dexterity. You can curse a creature in this way a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. 

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