Base Class: Fighter
The Limit Breaker; through sheer force of will and continuous, grueling training has surpassed the confines of what a mortal should be capable of.
Limit Break
Starting at 3rd level, You have learned how to temporarily push beyond your abilities' normal confines. Once per long rest, you can replace the natural result of any attack roll, saving throw, or ability check made by you with a 19. You must choose to do so before the roll, and you can replace a roll in this way only once per turn. You gain an additional use of this ability starting at level 7, a third use at level 12 and a fourth at level 15.
Resilient Soul
Starting at 7th level, Your body stubbornly clings to life. You pass your first two death saving throws automatically while unconscious.
Additionally, Attack rolls against you while unconscious do not automatically gain advantage, nor do they become automatic critical hits when within 5 feet.
No Mere Mortal
At 10th level, you have surpassed yourself beyond what is considered possible. An Ability Score of your choice has its maximum level raised to 22. Additionally, upon receiving this feature you may increase that ability score by two, to a maximum of 22.
Shattered Hourglass
Starting at 15th level, through grueling effort and continuous trials your spirit has cheated fate. You can no longer die of old age, and suffer none of the fragility that usually accompanies old age even if you are aged magically.
Barred No Longer
At 18th level, you know no limits. When you use your Limit Break ability, the result is replaced with a natural 20 instead of a 19.
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