Paladin
Base Class: Paladin

It is unclear why or from whom, but a great divine
power is bestowed upon those who know, in their
hearts, that they were born to entrap. While
theorists speculate a variety of deities in the
Trickery domain, no clear source of this divine
power has been identified. Most paladins of the
Oath of Traps don’t seem to mind—so long as they
get to trap something

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Divine Ensnarement. You can use your Channel Divinity to empower either a trap or other restraining item. This involves a ritual spell that takes 10 minutes to cast. For the purposes of this feature, a trap may consist of any combination of magical and nonmagical effects that, when triggered, are intended to restrain a creature. A restraining item is an item such as
a net that is not necessarily part of a larger trap, but may reasonably be used to restrain a creature.

When a trap is empowered by Divine Ensnarement, the DCs on saving throws against or checks to detect, disarm, or dispel the trap adds {{savedc:cha}} + {{characterlevel/2}}.

When a restraining item is empowered by Divine Ensnarement, the DC to break free of the restraint adds {{savedc:cha}} + {{characterlevel/2}}.

The effect of Divine Ensnarement lasts up to 24 hours, or until you dispel it. It cannot be used to reinforce a restraint, but must be applied before the restraining takes place. Only one item or trap may be empowered by Divine Ensnarement at a time

Vow of Ensnarment. As a bonus action, you utter a vow of entrapment against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on grapple checks against the creature for 1 minute or until it drops to 0 hit points or falls unconscious

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Vengeance Spells
Paladin Level Spells

3rd

alarm, ensnaring strike

5th

cordon of arrows, find traps

9th

haste, protection from energy

13th

banishment, dimension door

17th

hold monster, scrying

Relentless Avenger

By 7th level, your supernatural focus helps you close off a foe’s retreat. When you hit a creature with an opportunity attack, you can move up to half your speed immediately after the attack and as part of the same reaction. This movement doesn’t provoke opportunity attacks.

Soul of Vengeance

Starting at 15th level, the authority with which you speak your Vow of Enmity gives you greater power over your foe. When a creature under the effect of your Vow of Enmity makes an attack, you can use your reaction to make a melee weapon attack against that creature if it is within range.

Avenging Angel

At 20th level, you can assume the form of an angelic avenger. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:

  • Wings sprout from your back and grant you a flying speed of 60 feet.
  • You emanate an aura of menace in a 30-foot radius. The first time any enemy creature enters the aura or starts its turn there during a battle, the creature must succeed on a Wisdom saving throw or become frightened of you for 1 minute or until it takes any damage. Attack rolls against the frightened creature have advantage.

Once you use this feature, you can’t use it again until you finish a long rest.

Oath Of Traps Image