Base Class: Fighter
They are able to wield a sword with incredible expertise in speed, power, and skill, allowing them to perform feats such as stopping and deflecting bullets, decimating large objects or areas, cutting through a solid material such as steel, and even hold back their strength to deal damage to their foes without killing
Mind of The Sword - Danger Sense
Beginning at 1st level
Gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.
You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.
Meditation
Beginning at 2nd level
Meditate for 4 hours instead of sleeping for 8 to accomplish a long rest
Inner Eye
Beginning at 3rd level
Once per long rest, if you roll a saving throw. reroll it and you must use the reroll.
Art of War
Beginning at 3rd level,
Chose your Masters archetype of choice Black Blade or Gun Blade.
Art of War: Gun Blade
Art of War: Gun Blade
"You can pour drinks on me. You can throw food at me. You can even spit on me. I'll just laugh that stuff off. But...good reason or not...nobody hurts a friend of mine!"
Ability Score Improvement
Beginning at 4th level
Again at 8th, 12th, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1, Or choose a Feat. As normal, you can’t increase an ability score above 20 using this feature.
Ability scores
Regain in 2 extraability scores of your choice. At level 8.
Ability Score
You gain an extra ability
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