Fighter
Base Class: Fighter

They are able to wield a sword with incredible expertise in speed, power, and skill, allowing them to perform feats such as stopping and deflecting bullets, decimating large objects or areas, cutting through a solid material such as steel, and even hold back their strength to deal damage to their foes without killing

Mind of The Sword - Danger Sense

Beginning at 1st level

Gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.

 

You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.

Meditation

Beginning at 2nd level

Meditate for 4 hours instead of sleeping for 8 to accomplish a long rest

Inner Eye

Beginning at 3rd level

Once per long rest, if you roll a saving throw. reroll it and you must use the reroll.

Art of War

Beginning at 3rd level,

Chose your Masters archetype of choice Black Blade or Gun Blade. 

Art of War: Gun Blade

Art of War: Gun Blade

"You can pour drinks on me. You can throw food at me. You can even spit on me. I'll just laugh that stuff off. But...good reason or not...nobody hurts a friend of mine!"

Ability Score Improvement

Beginning at 4th level

Again at 8th, 12th, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1, Or choose a Feat. As normal, you can’t increase an ability score above 20 using this feature.

Ability scores

Regain in 2 extraability scores of your choice. At level 8.

Ability Score

You gain an extra ability

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