Ranger
Base Class: Ranger

Ronin are master-less warriors, every land they walk is a land to protect. No home and no allegiance, wanderers all.

Kata of the Wanderer

3rd-Level Ronin Feature

At 3rd level you gain a pool of Artes points equal to your Ranger level, this pool of points resets when you complete a long rest. In addition you gain one of the following features of your choice. When you reach 5th, 9th, 13th, and 17th levels you gain an additional selection.

Chi no arashi

When you score a critical hit on an attack roll, you can take another attack against a different target within melee range as part of that initial attack. Once you use this feature you can not use it again until you complete a long rest.

As an action, you can expend 4 Artes points to make a ranged attack against a number of targets equal to your Wisdom modifier.

Fudō no yama

When you would be moved against your will, you can instead as a reaction become immune to forced movement and gain temporary hit points equal to your Ranger level until the end of your next turn. You can use this ability a number of times equal to your Wisdom modifier.

When an attack would miss you, as a reaction you can expend 5 Artes points to attack the target creature. At the end of this reaction if the attack hits that creature suffers vulnerability to the highest source of damage rolled on that attack until the start of your turn.

Hane no Odori

If you are attacked by a target, you may take a reaction to move away from that target using half of your maximum movement speed at the end of that attack.

When you take the attack action and hit a target. You may expend 1 Artes point to move away 5 feet from a target without provoking an attack of opportunity, then as part of this movement you may stow and draw a weapon and immediately take an attack as a bonus action.

Hitoare

When a hostile creature would reach half of its maximum hit points within 30 feet of you, you can spend your reaction to move half your movement speed towards that creature then take an attack action against it. Once you use this feature you can not use it again until you complete a long rest.

As an action, You can expend 5 Artes points to make a singular attack one target. If the attack hits, you can inflict a number of automatic hits equal to your Wisdom modifier. These attacks count as one source of damage.

Iaido

At the start of initiative, you can immediately move up to your movement speed and make a melee attack as a reaction. Once you use this feature you can not benefit from it again until you complete a long rest.

You can expend 1 Artes point to increase your movement speed by 10 feet until the end of your next turn, when you attack a target after moving at least 30 feet you can make one more attack as a bonus action.

Jodan-no-kamae

You can add your Wisdom modifier to intimidation checks.

You can expend 3 Artes points to move 5 feet. If this movement has you enter melee range of a hostile target for the first time during a your turn, then you can make two weapon attacks as part of one of your attack actions, these attacks are made at disadvantage.

Kabuto Waru

Once during a combat, when you successfully hit a target, you may deal an additional amount of damage to the target equal to your Ranger level.

When you make an attack against a target that has not taken damage this round, you may expend 1 Artes point to gain advantage on the attack roll. If the attack hits, the target's armor class is reduced by half your proficiency bonus rounded down until the start of your next turn.

Kōyō ga ochiru

When your senses are impaired by a magical effect from a hostile target, you can as a reaction gain tremor sense range equal to 10 times your proficiency bonus for one minute. Once you use this feature you can not use it again until you complete a long rest.

When you attack a hostile target, you can expend 2 Artes points to temporarily gain 30 feet blindsight until the end of the turn. After you make this attack you may use a reaction to teleport to an unoccupied space adjacent to another hostile creature you can see within 30ft of you.

Kurutta Uten

If you make an acrobatics check, you can add half your Ranger level to the roll. You can use this feature a number of times up to your proficiency bonus. You regain all uses once you complete a long rest.

If you are falling and take falling damage, you may expend 2 Artes points and add the amount of die from falling damage to your next melee weapon attack one time before the end of your turn.

Kusamura ame

Your movement speed is increased by 10 feet.

As an action you can expend 4 Artes points to move your full movement speed without provoking an attack of opportunity, you make one singular attack against each hostile target enter your melee range for the first time as you perform this movement. A creature can only be targeted by this attack once during the turn it is used.

Kyūjōshō suru Yaiba

When you take the attack action, you can leap off the target into the air a number of feet equal to your current movement speed and choose a location to land within that movement. Once you use this feature you can not use it again until you complete a long rest.

When you would take falling damage you may spend 2 Artes points to halve the falling damage taken and avoid falling prone.

Niji-Ranbu

You can add your Wisdom modifier to performance checks.

If you are in melee range and you move away from a hostile target without provoking an attack of opportunity, you can expend 3 Artes points to add your Wisdom modifier to all attack damage rolls until the end of your turn.

Oni Hassetsu

You gain proficiency in perception checks. If you already have proficiency in the perception skill, you instead gain expertise.

When you make a ranged weapon attack against a hostile target and hit, you may expend 3 Artes points to move half the distance of the range of the attack, at the end of this movement you may sheath your weapon and draw a new one as a free action, your next attack with this weapon is made at advantage.

Sei suki

When you are attacked by a creature, as a reaction you may force that attack to be made at disadvantage. You can use this feature up to a number of times equal to your proficiency bonus. You regain all uses upon completing a long rest.

When you take the dodge action you can expend 4 Artes points to enter a counter stance, while in this stance if an attack would miss you then you can take the attack action against the attacking target as if it were your turn as a reaction.

Shinzō o neratta

When you would start your turn in difficult terrain, you can move through it unimpeded and gain a bonus 10 feet movement speed while inside of the difficult terrain.

You can expend 5 Artes points to take an action to make a ranged attack that automatically hits a target creature. If this attack were to reduce a creature to 0 hit points then you may make this attack again on another target.

Shadow of the Ronin

At 7th level, you gain one of the following features of your choice.

Bushi

When you hit with a melee weapon attack, you may spend a spell slot to force a constitution save against your spell DC. On a failed save the target takes damage equal to 1d12 of your weapon's damage type per spell level to a maximum of 5d12.

Kyūdo

While mounted, your ranged attacks can pierce through an enemy to one additional enemy that is directly within the line of fire. In addition you gain Find Steed as part of your spell list, at 11th level gaining Find Greater Steed with the restriction of being unable to summon a creature with a flying speed.

Shinobi

The first time you would enter stealth in a combat, your movement speed is doubled. You can perform an item interaction when using poisons or traps as a bonus action and all poisons and traps now use your Ranger spellcasting DC.

Spirit of Lawless Wind

11th-Level Ronin Feature

As a bonus action, you can expend a spell slot to convert it to Artes points. A 2nd or 3rd level spell slot will grant you 1 Artes point, a 4th level or higher spell slot will grant you 2 Artes points.

Ghost of Landless Origin

15th-level Ronin feature

When you score a critical hit, you enter a stance that embodies the lawless warrior you are. Target a number of creatures equal to your Wisdom modifier (minimum of 1), those targets are marked and must succeed a Wisdom saving throw against your spellcasting DC or become frightened, they can repeat this saving throw at the end of their turns. Moving toward targets marked by this ability grants you a bonus 10 feet of movement speed and when you can see your marked targets all of your Artes have their cost reduced by 1.

Once you use this feature you can not use it again until you complete a long rest.

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