Fighter
Base Class: Fighter

You come from a long family line that is rich and powerful. Your family has shared its immense wealth and equipment with you to aid you in your adventures. Through the power of nepotism, you have become incredibly powerful by relying on the resources begotten to you to best your enemies in combat. Your family's arsenal is vast, extensive, and well-known throughout the land, which aids you in your renown and status. 

Locked and Loaded

Starting at 3rd level, your skill and finesse with a firearm allow you to wield it gracefully. You gain proficiency with firearms and multiple trick shots that allow you to be versatile on the field of battle. 

  • Before you make an attack with a firearm that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.
  • When more than one enemy is within 5ft. of you, you are granted advantage on all ranged attack rolls with a firearm. 

Surprise!

Starting at 7th level, you begin carrying mines that can be set off when stepped on. As an action, you may place a landmine, when an enemy steps on the landmine, they must make a Dexterity saving throw or take 4d8 fire damage, or half as much on a failed saving throw. 

Panzerfaust

Starting at 10th level, your access to your family's treasure trove of weapons grows, allowing you access to a portable rocket launcher. As an action, choose a point within 120ft, each creature within a 20ft radius sphere must make a dexterity saving throw or take 8d6 fire damage, or half as much on a successful save. You may use this feature a number of times equal to your proficiency bonus. 

Fly By

Starting at 15th level, your family's dedicated private enforcers will aid you in battle, using a helicopter to mow down the enemies in your path. As an action, choose a 100ft. long 10ft. wide line, each creature in the affected area must make a Dexterity Saving throw or take 12d6 piercing damage, or half as much on a successful saving throw. Once you have used this feature, you may not use it again until you have completed a long rest. 

Heavenly Flare

Starting at 18th level, you gain access to your family's prized possession, a material canon that sits in orbit. As an action, choose a point within 300ft. Each creature within a 40ft. radius sphere of that point must make a Dexterity saving throw or take 40d6 fire damage, or half as much on a successful save. Once you use this feature, you may not use it again until you have completed a long rest. 

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