Base Class: Sorcerer
Your ancestry was cursed at some point in time, causing your soul to be infused with the very essence of gold. This is not always a horrible curse for you, however. The infusion has granted you the ability to manipulate and morph gold of any kind to fit your needs. The cursed blood running through your veins does make you somewhat of an outcast, but who needs friends when you can have all the money in the world?
Auric Resilience
Starting at 1st level, your cursed blood has caused your skin to harden and change in appearance. Your skin permanently has a golden sheen to it, and you gain the following benefits:
- When you aren't wearing armor, your AC equals 13 + your Dexterity modifier. However, if you don nonmagical light, medium, or heavy armor or wield a nonmagical shield, it turns to gold and is immediately destroyed. A magical suit of armor or magical shield instead forces itself off of your body.
- You have resistance to poison damage, and cannot be Poisoned.
Aurokinetic Manipulation
At 1st level, you can exhibit minor telekinesis over objects that contain any gold. As an action, you can cause one of the following effects to apply to up to 10 gold pieces or an item that weighs no more than 5 pounds and includes any gold in it (an item or gold piece is not an eligible target if it is more than 10 feet away from you, or if you cannot see it):
- You can cause the affected item(s) to magically levitate up to 10 feet in the air for 1 minute.
- You can cause the affected item(s) to magically move up to 5 feet in any direction. This movement does not have enough speed to deal damage.
- You can cause the affected item(s) to begin to glow a dim, yellow hue. Each affected item emits 5 feet of dim light for 1 hour.
- If you affect only one gold piece with this feature, you may choose to make it spin slowly until the start of your next turn, and you can choose which end the gold piece lands on when it stops spinning.
When you use this feature, you can have up to 2 of its non-instantaneous effects active at a time, and can end any non-instantaneous effects with no action required by you.
Auric Gauntlets
At 6th level, your golden blood has hardened your forearms and hands into Auric Gauntlets. These Auric Gauntlets empower you in multiple ways. While you are conscious, you gain the following benefits:
- When you cast a damaging cantrip without a range of self, its range is increased by 60 feet, and it adds your Charisma modifier to the damage roll on a hit.
- The Auric Gauntlets can be used as a spellcasting focus for your Sorcerer spells.
- The Auric Gauntlets can be used to make attacks, provided you have at least one free hand. They count as simple melee weapons with which you are proficient, they use your Constitution modifier for attack and damage rolls, and do 2d6 fire damage on a hit.
- When you cast a cantrip as an action on your turn, you can use your bonus action to make one attack with your Auric Gauntlets, provided you have at least one free hand.
Designer's Note: Your Auric Gauntlets cannot be used as the material components of spells you cast, such as Booming Blade or Green Flame-blade.
Golden Rejuvenation
Starting at 14th level, your Golden Blood can rejuvenate you when channeling magic. Whenever you cast a spell of 1st level or higher, you can expend 4 sorcery points to heal a number of hit points equal to double your Constitution score.
Auric Avatar
At 18th level, your aurum-infused soul has strengthened significantly. You gain the following benefits:
- Your Auric Gauntlets now do 3d10 fire damage on a hit, and have a reach of 15 feet.
- While not wearing armor, you gain an additional +2 bonus to your AC.
- You only expend 3 sorcery points when you use your Golden Rejuvenation feature, instead of 4.
Previous Versions
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9/10/2023 3:06:23 AM
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9/15/2023 6:06:11 PM
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