Fighter
Base Class: Fighter

Those who train as Helios Wardens follow the traditions of their island ancestors. These formidable warriors excel in the art of defense and teamwork. They wield spears, shields, and a sword with unparalleled skill, creating impenetrable formations on the battlefield to protect their comrades and weather any storm. Masters of battlefield control and resilience, Helios Wardens are the unyielding bulwarks that stand between their allies and harm, embodying the spirit of unity and honor.

Helaemonian Training

At 3rd level, you gain proficiency with the spear and shield. While wielding a spear and shield, you can use your reaction to impose disadvantage on an attack roll made against a friendly creature within 5 feet of you. You must be conscious and able to move to use this feature.

Aspis Protector

Starting at 3rd level, you can use your action to be a protective shield wall by your allies. Until the start of your next turn, you and friendly creatures within 10 feet of you gain a bonus to their AC equal to your proficiency bonus. Additionally, while this feature is active, opportunity attacks against you are made with disadvantage. You can use this feature a number of times equal to your Constitution modifier (minimum of once). You regain all expended uses after completing a long rest.

Wardens Arsenal

At 7th level, your proficiency with the spear reaches its peak. You gain the following benefits:

  • You can use a spear as a finesse weapon.

  • When you make an opportunity attack with a spear, you can make two attacks instead of one.

  • When you hit a creature with an opportunity attack using a spear, its speed is reduced to 0 until the end of its next turn.

Heliomachoi Formation

Starting at 10th level, your mastery of the traditions of Helios allows you to create an even more impenetrable defense. While wielding a spear and shield, you can use your bonus action to enter a Heliomachoi Formation. In this formation, you and friendly creatures within 10 feet of you gain resistance to non-magical bludgeoning, piercing, and slashing damage. Additionally, ranged attacks made against you and your allies within this formation have disadvantage. This formation lasts for 1 minute or until you end it as a bonus action. You can use this feature twice per long rest. 

Diodan Warcry

At 15th level, you can channel the ferocious Warcry of Diodan, Hopilite King of Dannas to bolster your allies in the heat of battle. As a bonus action, you can choose up to three friendly creatures within 30 feet of you. Each chosen creature regains hit points equal to your fighter level + your Constitution modifier. Additionally, they gain temporary hit points equal to your fighter level. Once you use this feature, you can't use it again until you finish a short or long rest.

Heliomachoi Champion

At 18th level, your Heliomachoi formation becomes nigh impenetrable. While in the Phalanx Formation, you and friendly creatures within 10 feet of you gain immunity to non-magical bludgeoning, piercing, and slashing damage. Additionally, ranged attacks made against you and your allies within this formation have disadvantage, and you have advantage on saving throws against spells and other magical effects.

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