Barbarian
Base Class: Barbarian

Forged in the flames of war and strife, barbarians of this path often find themselves in brutal clans focused on raiding and pillaging. Some may even be footsoldiers who fight with reckless abandon and walk down a darker, bloodier path.

Being savage wanderers who'd never flinch from close-quarters combat, carnage barbarians are exemplary athletes and their ferocious stature causes others to flee in fear or be left dripping from their boot.

Show of Force

At 3rd level, your tenacity reverberates through your words and demeanor. While you’re raging, you can add your Strength modifier to any Charisma saving throw or Intimidation check you make.

Bloodlust

At 3rd level, when you rage, you gain the benefits of the Dash action until the end of your current turn and you can take the Dash action as a bonus action while you're raging. Whenever you would gain the benefits of the Dash action, your jump distances are doubled for the duration.

Additionally, when you choose to attack recklessly, your weapon attacks and unarmed strikes deal an extra 1d4 necrotic damage.

Demoralizing Shout

At 6th level, your savagery allows you let out a frightening bellow. When you reduce any creature to 0 hit points or by expending a use of your Rage as an action, you can unleash a mighty roar and force each creature of your choice within 10 feet to make a Wisdom saving throw against your shout save DC.

Shout Save DC = 8 + your proficiency bonus + your Strength modifier

On a failed save, a creature takes 1d6 psychic  damage, drops whatever it is holding, and becomes frightened while your presence is known to them.

At 11th level in this class, the range of your shout becomes 15 ft and deals an additional 1d6 psychic damage (2d6 total). At 16th level in this class, the range of your shout becomes 20 ft and deals an additional 1d6 psychic damage (3d6 total).

Rampage

Starting at 10th level, you can unleash a furious storm of death and steel with your most devastating attacks. When you score a critical hit, you can forego any amount of your Brutal Critical dice. For each die foregone, you can immediately make one melee weapon attack as part of the same action. These additional attacks do not benefit from your Brutal Critical feature.

Grim Harvest

Starting at 14th level, the fear you instill into others causes their defenses to falter, allowing you to strike true.

Attack rolls you make against frightened creatures can score a critical hit on a roll of 19 or 20.

Path Of Carnage Image

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