Paladin
Base Class: Paladin

These paladins embrace inevitable death. 

Tenets - Glory; Incorruptible; Death is the Beginning; Prepare for the End

 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Fight to the Last - immediately after you damage a creature with an attack you may use your Channel Divinity as a bonus action to heal creatures of your choice within 15 ft of you. You may distribute hit points equal to twice your level in this class among the creatures you've chosen. If a creature was at zero hit points when you use this feature on them, this healing effect is doubled for them.

Mark of the Executioner - As a bonus action you can use your Channel Divinity to mark an enemy for execution. For the next minute, whenever you attack this marked creature, you score a critical hit on an 18 or higher. 

 

 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Aura of the Executioner

Starting at 7th level, you and friendly creatures within 10 feet of you add 1d4 to all attack rolls made each turn. This benefit ends if you become incapacitated

At 18th level, the range of this aura increases to 20 feet and the bonus increases to 1d6.

A Glorious Sacrifice

Beginning at 15th level, your dedication prevents you from dying easily and if you die, no spell, magical effect, or other creature can ever make you return to life as an undead creature. Additionally, after taking damage that reduces you to 0 hit points and does not kill you outright, you may used your reaction to temporarily thwart death and remain conscious. You immediately take an extra turn, interrupting the current turn, but can only take the Attack action as well as any movement required to reach an enemy to attack. The movement provided by this feature does not provoke opportunity attacks. You are considered to have failed one death saving throw by activating this feature and while you have 0 hit points, damage against you causes you to fail another death saving throw (three death saving throw failures will kill you). When the extra turn ends, you fall unconscious if you still have 0 hit points. 

Once you use this feature, you cannot use it again until you finish a long rest. 

Justice Delivered

At 20th level, as an action, you can undergo a transformation that lasts for 1 minute (or until you are incapacitated or killed). During this time you have the following benefits: 

 

1. Impervious Flesh - You gain resistance to all damage

2. Of One Mind - You are immune to being charmed and any allies within 30 feet have advantage on saving throws against charm effects.

3. Might of the Gods - When an ally within 10 feet of you hits an enemy with a melee attack, you may use your reaction to attack that enemy (if you are in range) with advantage.

Once you use this feature, you can’t use it again until you finish a long rest.

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