Warlock
Base Class: Warlock

Known among Elves as the Child-who-would-be-a-god, the Unmaker of the Weave, and the Ape who Would Fly, Karsus is the embodiment of magical power and hubris, having once been a Netherese Archmage whose folly led his civilization into ruin. 

While originally a mere mortal, Karsus' thirst for ultimate knowledge and control over the Weave caused him to momentarily usurp Myrstryl, the former god of magic. His usurpation, however, led to the downfall of the Netherese civilization and all magic temporarily ceasing to function. While not permanent, this event (known as Karsus' folly) led to an entire civilization being laid low and the reborn god of magic Mystra instituting restrictions on casters' use of the Weave.

Karsus currently finds himself a vestige, a being in between existence and non-existence as his soul was neither accepted as a petitioner nor was it allowed to pass onto the fugue plane. Karsus often manifests himself as a large blood-red boulder, fountaining blood upward as he speaks.

Karsus, although barely venerated by any, is capable of granting boons to those who close a pact with him, granting them powerful magical abilities. 

Expanded Spell List

The Momentary God lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Momentary God Expanded Spells
Spell Level Spells

1st

Shield, magic missile

2nd

Arcanist's magic aura, vortex warp

3rd

Counterspell, intellect fortress

4th

Dimension door, Banishment

5th

Arcane hand, telekinesis

Forceful education

At 1st level, your patron implants part of their vast knowledge and power of the arcane into your mind, thereby altering your very cerebral structure.

Whenever any warlock feature or spell references Charisma, you use Intelligence instead. Intelligence is now your spellcasting ability.

In addition, you gain proficiency in Intelligence (Arcana, History) checks.

Abstruse magic

Starting from 1st level, your patron grants you access to a portion of the Karsite Weave to cast spells without expending the usual amount of energy.

You gain one abstruse magic charge. You can use abstruse magic charges to cast any known spell without expending a warlock spell slot.

You regain these charges at the end of a long rest.

You gain additional charges at 6th, 10th, and 14th level.

Arcane evasion

Upon reaching 6th level, you can draw on the arcane power of your patron to save you from harm. When you are hit by a spell attack, you can use your reaction to instantly teleport through the Astral Plane, causing the spell attack to miss. You then immediately reappear in an unoccupied space of your choosing within 5ft of where you disappeared. Once you use this reaction to evade an attack, you must finish a long rest before you can use it again.

 

Momentary might

Starting at 10th level, your learn to infuse your spells with additional power. When you cast a spell using a warlock spell slot, you can instead cast it at 6th level.

This spell's level increases at 13th level (7th), 15th level (8th), and 17th level (9th).

Once used, you can’t use this feature again until you finish a long rest.

Arcane replication

Starting at 14th level, when a creature casts a spell, you can use a reaction to cast that spell at a target of your choosing without expending a spell slot. The replicated spell must be 5th level or lower.

When you use this feature, you must succeed on an Intelligence saving throw (against the original caster's spell save DC). On a failed save, you fail to replicate your enemy's spell.

You gain 1 level of exhaustion after using this feature.

You can use this feature once per long rest.

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