Base Class: Ranger
divine hunters train to harness the divine power in them to use in there hunting and fighting.
divine prey
At 3rd level, your attack are charged with divine energy. Each of your attacks deal an extra d6 radiant or necrotic damage. you deal a extra d6 against undead and fiend.
At 11 level you deal an extra d6.
you learn cure wounds and bless they don't count towards your spell total.
celestial defense
At 7th level, you become resistant to necrotic or radiant damage
after being hit by an attack and taking damage you can use your reaction to create a burst of divine energy every creature of your choosing in a 30 foot radius must make a dexterity saving throw against your spell save dc on a fail they take 4d6 radiant damage and are blinded for 1 minute and half as much on a success you can only use this a number equal to your proficiency bonus you regain all charges after a long rest
at 15th level your celestial defense deals an extra 2d6 radiant damage
you learn branding smite and zone of truth they don't count towards your spell total.
angelic aid
At 11th level you learn the summon celestial spell you can cast it without material components and you can cast it once per long rest without using a spell slot.
heavenly flight
at 15th level you gain a pair of feathery wing you gain a flight speed of 60 feet
you learn holy weapon and greater restoration they don't count towards your spell total.
Previous Versions
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9/17/2023 9:28:57 PM
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Coming Soon
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