Base Class: Cleric
The Zealot is a fervent and unwavering subclass of clerics, deeply devoted to a cause or deity to the point of unshakable zeal. They are the embodiment of unyielding faith and unwavering conviction. Zealot clerics channel divine power through their unbreakable dedication, becoming a beacon of righteousness in the face of darkness. Their devotion burns like a relentless flame, granting them extraordinary abilities and an indomitable spirit.
Zealot clerics draw their strength from their fervent belief and commitment to a cause. Whether it's a deity, a sacred oath, or a higher calling, their faith fuels their power. Their spells and abilities are often enhanced by this zeal, making them formidable allies and formidable foes.
One of the defining features of the Zealot subclass is their ability to persevere through adversity. They are immune to being frightened, and they can shake off conditions that might hinder other adventurers. This unwavering resolve extends to their combat abilities, as they can deal devastating blows to their enemies, fueled by their unshakeable faith.
In battle, Zealot clerics are often found at the forefront, leading the charge and inspiring their allies with their sheer determination. Their radiant presence bolsters their party's resolve, granting temporary hit points to those who fight alongside them. They can also unleash divine fury, striking down their enemies with divine smites and holy wrath.
However, it's essential to remember that a Zealot cleric's conviction can sometimes lead them down a path that others might find extreme. Their intense faith can make them uncompromising, even fanatical, in their pursuit of their chosen cause. This devotion can be a double-edged sword, as it may blind them to alternative solutions or diplomatic approaches.
Despite the potential pitfalls of their zealotry, there's no denying that Zealot clerics are a force to be reckoned with. Their unyielding faith, resilience in the face of adversity, and ability to channel divine power make them unwavering champions of their chosen path, ready to smite down evil and bring light to the darkest corners of the world.
Chastise the Wicked
You enter a rage in which your first melee hit will crit and you have resistance to all attacks and your movement is doubled.
Bloodletting
All enemies hit by you have to roll a DC 10 on failure they start to bleed; on a critical hit the DC is increased to a DC 15. Bleed damages does 1D6 every turn then the enemy rolls for the DC that they failed, on success the enemy stops bleeding.
Holy Fervor
Your Faith can easily blind you, as such you cannot be affected by fear and you cannot be charmed to take heretical actions.
Aura of Resilience
Your allies within 10ft receive resistance to spell damage.
Furious rage
You reroll damage dice rolls that land on 1 or 2.
Divine Zeal
In Chastise the wicked when moving you will not receive attacks of opportunity; also all of your attacks while Chastise the wicked is up will crit. You also will be able to crit on 18s and the base DC of bloodletting is increased to 13.
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