Barbarian
Base Class: Barbarian

There are barbarians who have decided to indulge themselves within their metallic bodies to bolster their combat ability. Many have replaced their flesh and replaced them with prosthetics to improve their life. Some of them were already born metal but decided to push their bodies to higher limits. Whatever the case may be, they bring a commanding presence to the battlefield that may confuse the most experienced of veterans with their new augmented fighting style. The rage of the Iron body may be just another artificial upgrade, the message of violence is delivered well enough.

Personalized Design

Various parts of your body have been altered to give skills or improve upon them. Starting at 3rd level, you can choose 1 of the following improvements to your body. If an improvement provides a proficiency in a skill, you gain expertise in that skill. 

 

 

 

 

 

Analytical Modifications

For investigators or spies. Your eyes have become artificial and notice more things than before. The increased heartbeat of a nervous animal or the reflection in a gambler's eyes. You gain proficiency in the insight and perception skill. 

Artistic Modifications

Artistic Modifications - For models or royalty. You have gone through modifications of your face or body making them look more attractive. You gain proficiency in performance and persuasion skills. 

Infiltration Modifications

For scoundrels or hunters. You have altered your body to be lighter and eyes to perform in the darkness you hide in. You gain proficiency in the stealth skill and gain Darkvision to a range of 30 ft.

Strength Modifications

For athletes or manual laborers. You have enhanced arms and/or legs. You gain proficiency in the athletics skill and your jump distance is doubled. When you jump, you may remove 20 ft of falling when determining your fall damage.

Overclock

Your combat prowess improves, and you may put your body in a state of overclocked stress. Starting at 3rd level, when you enter rage, you can expend 1 hit die and use it for one of the following options. The number of hits die you can expend when you rage increases to 2 at level 6, 3 at level 10 and 4 at level 17. When you expend multiple hit die, you may use each die expended for different choices or for the same choice, but they must all be used in the same instance.

- Roll the hit die and add the result to a saving throw of your choice until your rage ends
- Roll the hit die and add Temp Hp equal to the result.
- Roll the hit die and add the result to your next weapon attack you make
- Roll the hit die and add the result your next weapon attack damage roll

If your rage ends before you are able to use the hit die, you gain your hit die back.

Passive Overclock Improvements

Your body has become sed to you pushing your body beyond its limits. Like breathing, you can use overclock for simpler tasks or to help save yourself from dangers. Starting at 6th level, you have added even more modifications to your body and now have improved further. Whenever you roll an ability check or saving throw, you can expend 1 hit die. Roll the hit die and add it to your ability check or saving throw. You can expend the hit die after you see the number you rolled but not before knowing the result. (Say you rolled a 13 on your d20 for a saving throw. You may roll the hit die unless your DM has already declared if you have failed or succeeded the save.)

Resilient Protocol

Your Overclock has begun impacting your body in a positive way. Improvements and further modifications have been provided. Starting at 10th level, you gain the following options while your rage is active.

- When a creature you see attacks a friendly creature within half of your movement speed, you can spend a reaction and expend 1 hit die. You move to the creature and roll the hit die, giving the creature AC equal the result until the start of your next turn or if the friendly creature moves more 5ft away from you.

- When you are the target of healing from any source, you may expend 1 hit die. Roll the hit die and add the result to the amount you are healed.

Additionally, when your rage ends, you can expend 1 hit die. Roll the hit die and heal HP equal to the result + con modifier.

Volatile Overclock

Starting at 14th level, if your character makes a death saving throw, you can cause a fiery explosion to burst from your characters body. You can expend all of your hit die and All creatures within a 10 ft must succeed a dexterity saving throw (DC equal to 8 + Proficiency Modifier + Constitution modifier) or suffer Fire damage equal to your unused hit die. 

Previous Versions

Name Date Modified Views Adds Version Actions
9/17/2023 6:45:23 PM
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9/20/2023 5:36:10 AM
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