Barbarian
Base Class: Barbarian

Amidst the tumultuous battlegrounds, where fury blazes with uncontrollable intensity, some warriors are born with an innate energy that rivals the might of a star. The Path of the Red Giant embodies this uncontainable rage, where individuals become vessels of raw, primal power. In the hearts of these chosen few, an unrelenting fury, as fierce as the blazing inferno of a star, surges uncontrollably, granting them a strength that mirrors the cataclysmic forces of the cosmos. Whether they emerge from the heart of the wilderness or the heart of the storm, they harness this boundless energy, becoming living embodiments of the fiery, awe-inspiring might that defies the heavens.

Red Fury

When you choose this subclass at 3rd level your rage is so immense that it begins to burn reality around you. When you rage, you can choose to ignite the air around you creating a 10 foot radius sphere of fire around you. When a creature enters your Red Fury or starts their turn there they gain a number of Tokens of Burning equal to your proficiency bonus.

Burning Tokens. You take 1d4 Fire damage per token of burning at the start of your turn. All tokens are removed by being Wet.

Flame Incarnate

At 6th level you gain resistance to fire damage. If you already have resistance to fire damage you instead gain immunity.

Flame Immunity

You gain Immunity to fire damage.

Flame Resistance

You gain resistance to fire damage.

Orbital Sytematics

At 10th level you can call upon your allies to attack in a coordinated effort. Once per long rest when you and your allies roll initiative you can choose a number of allies equal to your strength modifier. Those allies automatically share your initiative instead of having their own, allowing you to interchangeably take actions, bonus actions, and movement between one another.

Crimson Nebula

At 14th level your rage is everlasting within you just waiting to be released. Whenever a creature gains burning tokens from your Red Fury you can choose to gain an equal amount of Fission tokens. These Fission tokens ignore your defenses against fire damage.

Creatures lose a single token of given status effects naturally at the end of their turn.

Fission Tokens. While you have at least 1 fission token you take 1d4 Fire damage at the start of your turn. You gain access to Heat Convergence.

 

Comments

Posts Quoted:
Reply
Clear All Quotes