Base Class: Wizard
An elementalist is a wizard that specializes in a particular elemental magic. Their arcane expertise focuses on an element of their choice, coming in many different varieties of power sets. They can use the power of the elemental planes to enhance their own attacks and defenses. Pyromancers, cryomancers, electromancers, brontomancers, and oxymancers all fall into this category of elemental study. If you choose to become an elementalist, you are your element, and your element is you.
Elementalists practice somewhat controversial self-experimentation techniques that magically fuses their life force with arcane power derived from the elemental planes. They learn how to saturate their very soul with their element, infusing their own bodies with its potent energy. The original idea for these experiments was based upon sorcerous inspiration, but most sorcerers don't posses the necessary mental acuity to design and perform these dangerous planar rites and rituals on themselves.
Attuned Element
At 2nd level, you specialize in a specific elemental study. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. This damage type is known as your attuned element. You have taken the arcane essence of this element straight from the elemental planes and infused it into your very heart and soul, allowing its use to become more like a second nature to you as you study it further. Your attuned element is used by features you gain later.
Additionally, you can speak, read, and write Primordial.
Acid
Your attuned element is acid.
Cold
Your attuned element is cold.
Fire
Your attuned element is fire.
Lightning
Your attuned element is lightning.
Thunder
Your attuned element is thunder.
Elemental Heart
Starting at 2nd level, your heart beats to the thrum of the energy in the elemental planes. whenever you start casting a spell of 1st level or higher that deals your attuned element's damage type, you can use a bonus action to cause elemental magic to erupt from you. This eruption causes any creatures of your choice that you can see within 10 feet of you to take an amount of your attuned element's damage type equal to half your wizard level (rounded down).
Arcane Veins
Starting at 6th level, your elemental studies and self-experimentation have caused your very veins to become saturated with your preferred attuned element, changing your physiology to better incorporate it into your attacks and defenses. The damage type for this feature is based on the damage type you chose for your Attuned Element. You gain resistance to that damage type. In addition, spells you cast ignore resistance to that type of damage.
Arcane Veins (Acid)
Starting at 6th level, you gain resistance to acid damage. In addition, spells you cast ignore resistance to acid damage.
Arcane Veins (Cold)
Starting at 6th level, you gain resistance to cold damage. In addition, spells you cast ignore resistance to cold damage.
Arcane Veins (Fire)
Starting at 6th level, you gain resistance to fire damage. In addition, spells you cast ignore resistance to fire damage.
Arcane Veins (Lightning)
Starting at 6th level, you gain resistance to lightning damage. In addition, spells you cast ignore resistance to lightning damage.
Arcane Veins (Thunder)
Starting at 6th level, you gain resistance to thunder damage. In addition, spells you cast ignore resistance to thunder damage.
Primordial Fury
Beginning at 10th level, the fury of the raw magical power contained within the elemental planes is yours to command, and it retaliates to any provocation you desire with arcane retribution. When you are hit by a melee attack, you can use your reaction to deal damage to the attacker. The damage type is that of your attuned element and it equals your wizard level. It also ignores resistance to that damage type.
Elemental Soul
At 14th level, your command over your attuned element is supreme, granting you its ultimate forms of damage and defense. The damage type for this feature is based on the damage type you chose for your Attuned Element. You gain immunity to your attuned element's damage type. In addition, any spell or effect you create ignores resistance to that damage type and treats immunity to that damage type as resistance to it instead.
Elemental Soul (Acid)
At 14th level, you gain immunity to acid damage. In addition, any spell or effect you create ignores resistance to acid damage and treats immunity to acid damage as resistance to it instead.
Elemental Soul (Cold)
At 14th level, you gain immunity to cold damage. In addition, any spell or effect you create ignores resistance to cold damage and treats immunity to cold damage as resistance to it instead.
Elemental Soul (Fire)
At 14th level, you gain immunity to fire damage. In addition, any spell or effect you create ignores resistance to fire damage and treats immunity to fire damage as resistance to it instead.
Elemental Soul (Lightning)
At 14th level, you gain immunity to lightning damage. In addition, any spell or effect you create ignores resistance to lightning damage and treats immunity to lightning damage as resistance to it instead.
Elemental Soul (Thunder)
At 14th level, you gain immunity to thunder damage. In addition, any spell or effect you create ignores resistance to thunder damage and treats immunity to thunder damage as resistance to it instead.
Previous Versions
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9/19/2023 9:59:39 AM
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