Monk
Base Class: Monk

I just wanna use this, I don't need to give a description.

Nicotine addiction

When you choose this subclass at 3rd level, you have sealed your fate. If you go 3 hours without experience some sort of nicotine intake (i.e. cigarettes, cigars, nicotine patches, etc.), you suffer the poisoned condition and have disadvantage on all attack rolls, ability checks, and saving throws until you consume nicotine. For every 3 hours you go without nicotine after the initial 3 hours, you add an additional die to all of these rolls, you always take the worse roll. In addition, while suffering from nicotine withdrawal, you have to make Wisdom saving throws to avoid reacting to things in ways you normally wouldn't, at the DMs discretion.

Blinding smoke

Beginning at 6th level, you may spend 2 ki points ad a bonus action and exhale an amount of smoke large enough to fill a 10-foot cube. You may increase the area by 10 feet by spend 2 more ki points, this has no limit. You can control the smoke in any way you wish, (no action required), you can change its shape or position, no creature can see through it, and any creature who enters it for the first time on its turn or starts its turn there must make a Constitution saving throw equal to your Wisdom score plus your Wisdom modifier, becoming paralyzed for 2 rounds and poisoned for an hour on a failure. Any creatures you choose automatically succeed on the saving throw. Any creature in the smoke is blinded, but you have blindsight throughout the entire cloud of smoke while you ate inside of it.

Solid Smoke

Once you reach 11th level, your smoke control increases exponentially. While your smoke is in your space, as well as the space of any creatures you choose, the AC of those creatures is increased by an amount equal to your proficiency bonus. In addition, you can make walls using your smoke, allowing you to control where your opponents are able to go. In addition, your smoke area increases to 40 feet per 2 ki points spent.

As a bonus, you can creature platforms to stand on and travel within the smoke. Your smoke creations can leave the smoke, and you can make seperate smoke clouds by removing that much space from the original smoke cloud.

You can also make hands from the smoke, as if casting the Mage Hand spell, but you can have as many hands as you desire, and you can pick up any amount of weight, as long as you have enough hands, (since the hand can lift ten pounds, it would take math to calculate how many hands you need, i.e., 10 hands to lift 100 pounds).

Offensive smoke

At 17th level, you gain the ability to form weapons from your smoke. You can form a weapon in your hand, another creatures hand, or in the air, as long as the weapon is in the smoke. You can form ranged weapons, projectiles, melee weapons, and any weapons with properties, as long as they aren't magical. These weapons become magical for the purpose of overcoming resistance and immunity. As long as no creature is holding a smoke weapon, you can attack a creature in the range of the weapon you attack with, and you can move the smoke weapons to any point within the smoke. No action is required for anything in this feature. In addition, the size of your smoke area increases to 100 feet per 2 ki points spent, and the AC upgrade increases to double your proficiency bonus.

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