Rogue
Base Class: Rogue

An individual who carries a deadly curse set in their very eyes. They may carry a piece of the deadly gaze of a Medusa or somehow attained some of the powers of a Beholder. They may look innocent or be a grotesque many-eyed monstrosity. Either way, their gaze is a powerful tool... if it can be controlled.

Petrifying Gaze

Starting at 3rd level, the power of your Evil Eye first awakens. As an Action, you can target one creature within 60 feet that is not Blinded. You then roll as many d6 as your sneak attack would provide. If the Creature's current HP are below the rolled number,  it becomes Petrified for 1 hour.

Dark Gaze

You have learned to direct your cursed gaze to produce a desired effect, despite the strain it causes. 

You may choose 2 options for your Dark Gazes. The Spellcasting Modifier (when applicable) for these is your choice of Intelligence, Wisdom or Charisma.

You cannot use Dark Gazes while blinded.

Baneful Eye

Prerequisite: 3rd level

You can cast Bane as a bonus Action as many times as half your proficiency bonus (rounded down)

You recover your charge on finishing a long rest.

Blinding Eyes

Prerequisite: 9th level

As a bonus Action, you can choose one creature within 60 feet that you can see and is not blinded.

roll twice the number of d6's that are part of your Sneak Attack. If this number is equal or higher than the creatures current HP, it is blinded for 1 minute.

You can use this ability as many times as half your proficiency bonus (rounded down). All uses recharge on a long rest

Disintegrating Stare

Prerequisite: 13th level

You can cast Disintegrate

This ability recharges on a long rest

Explosive Glance

Prerequisite: 9th level

Choose a point within 150 feet that you can see. Every creature in a 20ft radius of that point must make a Dexterity Saving Throw or take damage equal to your Sneak Attack. On a success, the damage is halved.

This ability recharges on a long rest

Following Gaze

Prerequisite: 13th level

You can cast Scrying, ignoring both the material components and reducing the casting time to 1 action.

This ability recharges on a long rest.

Frightful Glare

Prerequisite: 9th level

You can cast Fear.

This Ability recharges on a long rest

Immolating Glare

Prerequisite: 3rd level

You can cast Scorching Ray, producing as many rays as you roll dice for your sneak attack.

 This ability recharge on a long rest.

Insightful Glance

Prerequisite: 3rd level

Once per long rest, you can cast Detect Thoughts.

A petrified creature automatically fails the Saving Throw. The mind is halted and unaware, but can react to telepathic inquiries which you can make as part of this ability

Lulling Gaze

Prerequisite: 3rd level

You have gained the power to put to sleep anyone who meets your eyes.

Once per long rest, you may cast Sleep, but for the HP total, you roll 3 times your Sneak Attack Dice + proficiency bonus.

Possessing Gaze

Prerequisite: 13th level

You can cast Dominate Person.

This ability recharges on a long rest.

Seductive Charm

Prerequisite: 3rd level

You can cast Charm Person. 

This ability recharges on a long rest.

Telekinetic Sight

Prerequisite: 13th level

You can cast Telekinesis.

This ability recharges once per long rest

Unraveling Sight

Prerequisite: 9th level

You can cast Dispel Magic.

This ability recharges on a long rest

Visualize Vulnerability

Prerequisite: 9th level

You can cast Elemental Bane.

This ability recharges on a long rest.

Curse-Infested Eyeballs

You can choose two more options for your Dark Gazes.

Additionally, you can now cast Friends at will, as you have learned how to subtly influence the minds of others at a glance.

Blighted Sockets

At 13th level, you can choose 2 Dark Gazes

Additionally, your sight has gained the ability to weaken magical disguises. When you use your action to try and discern an illusion or see through a magical diguise, you always succeed.

Horrendous Optics

At 17th level, your control over your cursed vision has reached the point where you almost have a handle on it.

When you petrify a creature using your Petrifying Gaze, you choose to petrify the creatue indefinitely. Only a Casting of Greater Restoration can reverse the effect.

Additionally, you can now use a Dark Gaze for a second time. However, doing so will cause you to be blinded for 1 minute. You can do so only once for each Dark Gaze Option you have chosen.

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