Base Class: Monk
Monks of the Way of the Dark Slayer train relentlessly with their weapons, to the point that the weapon becomes like an extension of the body. Founded on a mastery of sword fighting, the tradition has expanded to also utilize the ki of the monk for sudden bursts of speed and to project their energy as weapons at their foes.
A Dark Slayer sees their weapon as part of their being. To depart from the chosen weapon of the monk would be and unthinkable thing for a practitioner of this style of martial arts. While on their way of mastering their own ki and self a Dark Slayer also infuses their blade with their ki making it stronger as they also grow in power.
Bond with the blade
When you choose this tradition at 3rd level, your special martial arts training leads you to master the use of 1 weapon. This path also includes the ability to proyect your energy at your enemies. You gain the following benefits:
- Chosen Weapons. Choose 1 melee weapon to be your bound weapon. This weapon can be any simple or martial weapon that lacks the heavy and special properties. You gain proficiency with these weapons if you don't already have it. Weapons of the chosen types are monk weapons for you. Many of this tradition's features work only with your chosen weapons.
- Ki projection. You gain the ability to project your ki in the form of your chosen weapon and launch it at your enemies. You gain a new attack option that you can use with the Attack action. This special attack is a ranged spell attack with a range of 15 feet using your Wisdom for your hit and damage modifiers, you are also proficient with it. Its damage is necrotic, and its damage die is a d4. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
One With The Blade
At 6th level, you extend your ki into your chosen weapon and you have mastered your ki projection, granting you the following benefits.
- Magic Chosen Weapons. Your attacks with your chosen weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
- Mastered Ki Projection. Your ki projection range increases to 30 ft. Immediately after you take the Attack action on your turn, you can spend 2 ki point to make two Ki Projection as a bonus action. When using ki projection this way attacking while being 5 ft of the target does not gives you disadvantage.
Marked target
At 11th level, when you hit a creature with your Ki projection that creature becomes marked by your ki for 10 minutes. Only 3 creatures can be marked at a time. As a bonus action you can use 3 ki points to teleport yourself to be 5 ft next to any creature that is marked by you energy projection that you can see and is 60 ft from you.
Judgement Strike
At 17th level, as an action you can use 7 ki points to unleash your ki energy agaisnt your foes canalizing it in your weapon. Any marked creature by your ki projection that you can see and is 60 ft from you must make a Dexterity saving throw, taking 10d10 necrotic damage on a failed save, or half as much damage on a successful one. If less than than 3 creatures are marked by your ki projection you can use this action again as a bonus action without using ki points but it affects only 1 creature marked by your ki projection when used this way.







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