Monk
Base Class: Monk

In the small Island of Numbani, where tiny people have gathered their curiosity to travel to, a clan is veiled in mystique and guarded by silence. They are the Disciples of Hua, practitioners of a martial tradition shrouded in mystery and protected by an unyielding code of honour. Within the serene confines of their mountain sanctuary, these monks hone their bodies and minds, mastering the art of combat with shortswords and quarterstaffs.

The origins of the Disciples of Hua are lost to time, buried beneath layers of legend and myth. But to the outside world, the clan remains a mystery, their ways known only to those who have earned their trust or dared to venture into the heart of their domain. They are a private and secretive order, wary of outsiders and fiercely protective of their ancient knowledge. Yet for those who prove themselves worthy, the Disciples of Hua offer a path to enlightenment through the rigours of martial training and the pursuit of inner harmony.

Orb of Discord

Starting when you choose this tradition at 3rd level, as a bonus action you can choose an enemy that you have clear eyesight and is within 15ft range of you, and mark them with an orb of discord. If this enemy succedes on a WIS saving throw, this orb grants you a advantage on your weapon attack roll. 

Orb of Harmony

At 6th level, you can use an action to put a Harmony Orb on yourself or an ally 30ft of you, and grant him temporary hit points equal to three times your monk level. You can only use this feature a number of times according to your proficiency level score, regaining all uses after a long rest. 

Way of Battle

You understand the ways of battle and with the experience gained, you are even more willing to fight. You gain +3 Initiative. 

Trascendence

At level 17th, you are ready to perform the most difficult technique of the Clan and take advantage of the enemy.

If an enemy lowers your hit points for 30 HP or more,  you can use 3 Ki Points to force that creature (within 30ft of you) to make a Wisdom Saving Throw as an action. If it fails, you stun the enemy for two turns, and it takes 7d10+ your Wisdom modifier as force damage. It only takes half the damage if it succeeds. This feature can only be triggered once per long rest.

Way Of The Disciple Of Hua Image

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