Bard
Base Class: Bard

Throughout the continents, the bards of this college have earned themselves reputations as the ultimate minstrels. Such bards collect tales then learn to transcribe them as part of casting their spells, allowing these tales to flow through them.

Other writers may choose to let others bring them stories, which they will barter for. Bards of this college choose to be there, in the action, to write the tale as it happens.

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Inspiring Victory

Starting at 3rd level when you take this college, when an ally you can see succeeds on an ability check, attack roll or saving throw you can use your reaction to regain a spent bardic inspiration.

Enchanting Tales

Starting at 3rd level when you take this college, you learn to inspire others with your magic. When you cast a bard spell, you can use your Bardic Inspiration feature as part of the casting of that spell.

Bolserting Tales

Starting at 6th level, you can use your tales to empower spells you cast. When you grant a creature a bardic inspiration die, you can grant either yourself or the target of the inspiration resistance to a damage type of your choice until the start of your next turn.

Hypnotic Tale

Starting at 14th level, you learn to infuse your tales with enchantment and illusion magic. When you give a creature bardic inspiration, you can choose another creature you can see within 60 feet of you. The target must succeed a Wisdom saving throw against your spell save DC. On a success the target takes one roll of your bardic inspiration die in psychic damage and is incapacitated until the start of your next turn. On a failure it takes half as much damage with no additional effects.

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