Warlock
Base Class: Warlock

While most times, those of the small races escape the notice of the giant clans, but you have attracted the attention of a giant.  Perhaps of the Storm clans, or Fire, or Cloud, or Ice, a giant has chosen you to accomplish some task while gifting you a measure of its power.  Is the relationship beneficial to both sides of the deal?  That remains to be seen.  Your patron may be a traditionalist, seeking to honor the pact between giantkind and those of the small races.  Perhaps he seeks to further the cause of giants against their mortal enemy, the dragons, and would see potential allies in those of the small races.  Other patrons may have less common desires, such as arcane knowledge, rare materials, or perhaps fulfilling an ancient omen, or perhaps to usurp their own hierarchy among the true giants.  Whatever the reason your patron has in making this pact with you, you can be sure that you have not been given all of the information.

Expanded Spell List

The Giant lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Celestial Expanded Spells
Spell Level Spells
1st catapult, feather fall
2nd enlarge/reduce, heat metal
3rd call lightning, sleet storm
4th fabricate, stoneskin
5th legend lore, telekinesis

Bonus Cantrips

At 1st level, you learn the mold earth and produce flame cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.  You are also granted the ability to speak, read, and write all the giant dialects.

Strength of the Giant

At 1st level, you gain the proficiency of heavy armor, and simple and martial weapons that have the heavy property.    You also learn how to leverage the full extent of your patron's bestowed strength in combat.  Once on each of your turns when you hit a creature with a melee attack, you can cause the attack to deal extra damage equal to half your warlock level (a minimum of 1).  The attack must be made with a heavy weapon.

Ancient Talents

Starting at 6th level, you can draw on the well-honored talents of your patron's ancient race.  When you make an ability check or saving throw, you can use this feature to gain advantage on a roll.  The ability scores eligible for this feature depend on the giant type to which your patron belongs.  Once you use this feature, you cannot use it again until you finish a short or long rest.

Cloud Giant

Your patron is of the Cloud Giant clans, and you gain advantage on Wisdom and Charisma ability checks and saving throws.

Fire Giant

Your patron is of the Fire Giant clans, and you gain advantage on Strength and Dexterity ability checks and saving throws.

Ice Giant

Your patron is of the Ice Giant clans, and you gain advantage on Strength and Constitution ability checks and saving throws.

Storm Giant

Your patron is of the Storm Giant clans, and you gain advantage on Wisdom and Intelligence ability checks and saving throws.

Hale, Hearty, and Long Lived

Starting at 10th level, your health has taken on giant qualities.  You gain proficiency in Constitution saving throws, and your natural lifespan doubles.  Your aging slows to match your increased lifespan.  You are immune to effects that cause you to age unnaturally.  

Heart of the Giant

Starting at 14th level, you gain a spell ability that is specific to your patron's lineage.  

Cloud Giant

You gain the ability to cast Control Weather once per 23 hour period.

Fire Giant

You gain the ability to cast Fire Storm once per 23 hour period.

Ice Giant

You gain the ability to cast Freezing Sphere, as an 8th level spell, once per 23 hour period.

Storm Giant

You gain the ability to cast Whirlwind once per 23 hours

The Giant Image

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