Rogue
Base Class: Rogue

You are a devout follower of Hoar the god of revenge and gain traits unlike most other rogues

Spellcasting

When you reach 3rd level, you gain the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the warlocks spell list.

Cantrips

You learn three cantrips of your choice from the warlock spell list. You learn another warlock cantrip of your choice at 10th level.

Spell Slots

The Follower of Hoar Spellcasting table shows how many spell slots you have to cast your warlock spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

Spellcasting Ability

Your spell casting ability is charisma as you gain access to the warlock spell list

Spell save DC = 8 + your proficiency bonus + your charisma modifier

Spell attack modifier = your proficiency bonus + your charisma modifier

your spell slot breakdown is as follows (please note the spell levels for each columns bellow are 1, 2, 3 and 4 going from left to right

3rd 2 – – –
4th 3 – – –
5th 3 – – –
6th 3 – – –
7th 4 2 – –
8th 4 2 – –
9th 4 2 – –
10th 4 3 – –
11th 4 3 – –
12th 4 3 – –
13th 4 3 2 –
14th 4 3 2 –
15th 4 3 2 –
16th 4 3 3 –
17th 4 3 3 –
18th 4 3 3 –
19th 4 3 3 1
20th 4 3 3 1

Aura of vengeance

3rd level feature
Through your training in the field of magic you can cast the spell pass without a trace once per long rest without expending a spell slot

Prayer of vengeance

As a 9th-level rogue, you have honed your skills of subterfuge and cunning to a razor's edge, and you've discovered a dark and mysterious power that allows you to exact vengeance upon your foes. You can call upon these prayers of vengeance to strike down those who have wronged you.

Prerequisite: You must be a 9th-level rogue to choose this feature.

Prayers of Vengeance

When you gain this feature, you learn a special prayer of vengeance. You can use your Prayer of Vengeance a number of times equal to your charisma modifier (minimum of 1). You regain all expended uses of this feature after completing a long rest.

Choose from the list of Prayers for this feature (see options for descriptions)
1. Prayers of shadows

2. Prayers of Retribution

3.Prayers of Vindication

 Improved Vengeance: At 13th level, you gain an additional use of your Prayer of Vengeance per long rest

Vengeful Mastery: At 17th level, you can gain another 2 charges of Prayers of vengeance. Additionally, when you use your Prayer of Shadows, you can choose one creature you can see within 30 feet of you. That creature must make a Wisdom saving throw against your rogue spell save DC or be frightened of you for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Prayers of Retribution

Prayers of Retribution: With this feature, you have mastered the art of swift and calculated retaliation. When you are targeted by an attack or spell from a creature within 60 feet of you that you can see, you can use your reaction to invoke a Prayer of Retribution. The attacker must make a Dexterity saving throw (DC 8 + your Charisma modifier + your proficiency bonus). On a failed save, the attacker takes damage equal to your rogue level plus your Charisma modifier, as your prayer manifests as a swift and punishing counterattack.

Prayers of shadows

Prayer of Shadows: As a bonus action, you can use your Prayer of Shadows to cloak yourself in darkness, making it difficult for your enemies to target you. Until the end of your next turn, you gain the following benefits:

  • You have advantage on Dexterity (Stealth) checks.
  • all creatures have disadvantage on checks made to perceive you .

Prayers of Vindication

Your connection to the powers of vengeance grants you the ability to track down those who have wronged you and deliver justice. When you designate a specific individual as your target for vengeance, you gain the ability to track them unerringly for up to 24 hours. You know their exact location and direction at all times, even if they are on a different plane of existence. Additionally, when you make an attack against your designated target, you gain a bonus to the attack and damage rolls equal to your Charisma modifier (minimum of +1).

Vengeful Strike

13th level feature
Vengeful Strike

when you sneak attack, you can use your Vengeful Strike to target a specific weakness in your enemy's defenses. if you attack hits your target must make a Constitution saving throw against your rogue spell save DC. On a failed save, the target is also afflicted by the "Mark of Vengeance" for 1 minute.

While marked, the target suffers the following effects:

It has disadvantage on all attack rolls against creatures other than you.

It can't make opportunity attacks against creatures other than you.

You have advantage on all attack rolls against the marked target.

The marked target can't become invisible or benefit from effects that grant total concealment.

the target can repeat the save at the end of each of its turns.

if the target dies you can use your bonus action to move it to a new host till they die or the timer runs out

you gain a number of charges equal to your charisma mod (min 1) once  you've used all charges of vengeful strike you gain them back after a short rest.

Bringer of Vengeance

17th level feature

Retributive Strike: While your target is marked by your vengeful strike each attack you make on the creature Deals an additional 2d6 of the weapons damage type to the creature.

Retributive Defense: Your determination to seek vengeance bolsters your defenses. When you are attacked by a creature that you have marked as your target for vengeance, you can use your reaction to impose disadvantage on the attack roll. If the attack misses, you can make an opportunity attack against the attacker.

these can be used a number of times equal to the charisma mod per long rest

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