Bard
Base Class: Bard

The College of Rock n Roll is the ultimate mosh pit for only the most electrifying of Rockstar's. Bards from this college are famous for their lightning-fast musical prowess, shocking stage presence, and just being real ******* loud. In a modern setting, a bard from this college is likely to wield an electric instrument, but even in more medieval settings, these rad bards can still rock a crowd by charging up their intense performances with thunderous, stormy, electric magic.

Bards from the College of Rock n Roll do not need to wield a string instrument. The art of sick ass Rock n Roll is for anyone. Rock on, you lute jammin’ mother****er!

Sound Wave

At 3rd level you learn to channel arcane power through your song; be it a chord, riff, melody or lyric.

As an action you can expend a use of your bardic inspiration to create a tremendous wave of power through your music. Each creature within 15 ft. of you must make a Constitution saving throw against your spell save DC or take thunder damage equal to 2d6, and be pushed 5 ft. away from you. On a successful save the creature takes no damage, and isn't pushed.

A creature that is deafened or otherwise can't hear you takes no damage but still makes the save against being pushed

The thunder damage increases when you reach certain levels in this class, increasing to 3d6 at 5th level, 5d6 at 10th level, and 8d6 at 15th level.

 

Chords of Power

Finally at 3rd level, you can manifest your thunderous musical energy in the form of powerful blasts of sound.

Chords. You learn two chords of your choice, which are detailed under "Chords" below. Many chords enhance an attack in some way. You can use only one chord per attack and each chord utilizes one use of your Bardic Inspiration feature unless otherwise stated. Some chords require a saving throw, if this is the case the DC is equal to your Spell Save DC.

You learn one additional chord of your choice at 6th and 14th level.

 

Accelerando

You use your bonus action to pull the wind to your back. Your walking speed is tripled, your jump height and distance is tripled, and attacks of opportunity against you have disadvantage until the start of your next turn.

Discordant Shriek

When you see a creature cast a spell, you can attempt to disrupt the casting as per Counterspell at 3rd level. However, if the level of the spell you are attempting to disrupt is higher than 3rd level, instead of making an ability check using your spellcasting ability, roll your Bardic Inspiration die and add your Charisma modifier.

Persuasive Chord

When you hit a creature using magic from your Instrument of Rock n Roll, the creature must succeed on a Wisdom saving throw or become charmed by you for 1 minute. The creature repeats the saving throw at the beginning of each of their turns and when they take damage.

Rallying Melody

When you make an attack against a creature using magic from your Instrument of Rock n Roll, you can make another creature make an attack against the same creature as a part of your attack action.

Shielding Chord

When you would be struck by an attack, you can use your reaction to increase your AC by an amount equal to the value rolled by your Bardic Inspiration die.

Taunting Howl

When you make an attack against a creature using magic from your Instrument of Rock n Roll, the creature must succeed on an Intelligence saving throw or have disadvantage on all attack rolls against all creatures for 1 minute. The creature repeats the saving throw at the beginning of each of their turns and when they take damage.

Thunderous Chord

When you hit a creature with lightning damage from your Instrument of Rock n Roll, the creature takes an additional amount of damage equal to two of your Bardic Inspiration die.

Extra Attack

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Embodiment of Rock

By 14th level, your body has been infused with the thunderous essence of your music. When you are struck by an attack you can use your reaction to deal your Bardic Inspiration die in thunder damage to the attacker. You can use this feature a number of times equal to your Charisma modifier before taking a short or long rest. This does not expend your uses of Bardic Inspiration.

Additionally, attacks you make with your Instrument of Rock n Roll deal an additional amount of thunder damage equal to your Bardic Inspiration die.

 

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