Base Class: Rogue
You excel in trickery and seeming unclever despite your mind. This cunning and your ability to captivate a live audience grants you much praise and some capabilities.
Bonus proficienies
You gain proficiency in deception and performance.
Spellcasting
Spellcasting
When you reach 3rd level, you augment your martial prowess with the ability to cast spells.
Cantrips
You learn three cantrips of your choice from the bard spell list. You learn another bard cantrip of your choice at 10th level.
Spell Slots
The Jester Spellcasting table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell Charm Person and have a 1st-level and a 2nd-level spell slot available, you can cast Charm Person using either slot.
Spells Known of 1st Level and Higher
You know three 1st-level bard spells of your choice.
The Spells Known column of the Jester Spellcasting table shows when you learn more bard spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
Whenever you gain a level in this class, you can replace one of the bard spells you know with another spell of your choice from the bard spell list. The new spell must be of a level for which you have spell slots.
Spellcasting Ability
Charisma is your spellcasting ability for your Bard spells, since you learn your spells through dedicated study and memorization. You use your charisma whenever a spell refers to your spellcasting ability. In addition, you use your charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your charisma modifier
Spell attack modifier = your proficiency bonus + your charisma modifier
Smoke and Mirrors
When you cast a spell, you may attempt a dexterity(slight of hand) check contested by all observers' passive wisdom(perception).
Deadly Spells
When you cast a spell which only targets a single creature, you may add your sneak attack damage to one damage roll.
Magical Secrets
By 13th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Jester table, or a cantrip.
The chosen spells count as Jester spells for you and are not included in the number in the Spells Known column of the Jester table.
Improved Deadly Spells
When you reach 17th level, you gain the ability to use you sneak attack on any damaging spell.
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