Warlock
Base Class: Warlock

Your patron is the spirit of hunt, the wilderness itself. Their intentions are focused on keeping nature safe and alive, as well as keeping humanity alive for the sake of the hunt. Though neutral in nature, they are powerful and have a strong will that you harness through your pact. 

Expanded Spell List

The Huntress lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells

Spell Level

Spells

1st

entangle, goodberry

2nd

animal messenger, barkskin

3rd

speak with plants, plant growth

4th

freedom of movement, locate creature

5th

commune with nature, tree stride

Huntress' Power

Starting at 1st level, you gain additional cantrips from your patron. You gain the shillelagh cantrip, and it gains the same benefits from your eldritch invocations as eldritch blast. These spells are considered warlock spells for you.

Spirits of the Forest

Starting at 6th level, your patron has granted you the ability to gain the traits of certain animals. As an action on your turn, you can spend a warlock spell slot and gain one of the following buffs:

Spirit of the Bear. At the beginning of each of your turns, you gain temporary hit points equal to your Charisma modifier (minimum 1). This effect lasts for 1 minute.

Spirit of the Owl. You gain a flying speed equal to 5 + your Charisma modifier. Moving this way does not attract attacks of opportunity. This effect lasts for 1 minute.

Spirit of the Wolf. You gain a bonus to all of your Perception, Survival, and Intimidation rolls equal to your Charisma modifier (minimum 0). This effect lasts for 1 hour per level of spell slot.

Animal Kingdom's Majesty

Starting at 10th level, your patron has granted you the abilities of animals to aid you in hunting. You have advantage on Wisdom (Perception) checks that rely on hearing or smell. Additionally, you gain Darkvision out to a rang of 60 feet, or if you already have Darkvision, you Darkvision's range is increased by 60 feet.

Wilderness' Stride

Starting at 14th level, you can cast pass without trace once without expending a spell slot, and regain the ability to do so once you finish a short or long rest. Additionally, your movements are not restricted by plants or other nature-based things (e.x. mud, water, rocky slopes, etc).

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