Base Class: Bard
Bonus Proficiencies
When you join this college at 3rd level, you gain proficiency with alchemist's supplies.
Bonus Proficiencies
When you join this college at 3rd level, you gain proficiency with alchemist's supplies.
Pheromonal Orders
Also, at 3rd level, the pheromones you create incite sudden reactions in your allies. You can use your bonus action to choose one allied willing creature within 10 feet of you. You can then expend one use of your Bardic Inspiration. The chosen creature then makes one of the following actions listed below, of your choice:
- Attack!: The chosen creature makes an attack roll against a creature within range of it.
- Move!: The chosen creature can move up to its movement speed.
- Disengage!: The chosen creature uses the Disengage action and moves 5 feet in a direction it chooses.
- Dodge!: The creature gains the benefits of the Dodge action.
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Alluring Light
At 14th level, you can target up to two creatures when you use your Pheromonal Orders feature or cast the suggestion spell.
Pheromonal Dispenser
Starting at 6th level, you learn how to craft pheromonal concoctions, which you use through pheromonal dispensers. Pheromonal dispensers are incense sticks or smoke bombs that can be either thrown or put on the ground and lighted by using an action. When used, they emit a cloud of pheromones in a 10-foot-radius sphere for 1 minute, affecting any creature standing inside the area.
Whenever you finish a long rest, you can create a number of pheromonal dispensers equal to your proficiency bonus.
Creating a pheromonal dispenser requires you to have alchemist supplies on your person, and any dispenser you create with this feature lasts until it is used or until the end of your next long rest.
You choose the kind of dispenser you create from the list below:
Raging Pheromones These spicy pheromones incite aggression in any creature affected by it. A creature that hits with a melee attack while standing in the sphere's radius deals an extra 1d6 force damage.
Regenerative Pheromones These flowery pheromones accelerate the natural healing process of organisms. A creature that ends its turn in the sphere regains two hit points.
Nimbleness Pheromones These citrusy pheromones awaken the minds of creatures, making them more alert to any attack coming their way. Creatures within the sphere's radius gain a +1 bonus to their AC.
Cleansing Pheromones These stimulating pheromones cleanse body and mind. A creature that ends its turn within the sphere's radius and is either charmed, frightened, paralyzed, petrified, or poisoned is no longer affected by the condition.
Controlling Pheromones
Also, at 6th level, your pheromones can now affect your enemies. You can cast the suggestion spell at will.
Previous Versions
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