Base Class: Blood Hunter
this subclass uses thier divine heratige to damage others and learn to heal others.
divine proficiency
gives proficency in religion and some weapons
rite of the divine
this replaces your normal rite damage with radiant, this radiant damage if used on an undead or fiend deals an extra damage die
divine casting
Allows one to cast cleric spells with thier heritage
you will use your weapon to cast spells
This makes the blood hunter a half caster allows you to choose 2 cantrips
This allows for you to add spells at the same rate as a palidin
Divine healing
you may use your bonus action to heal a individual by 2d8 per charge.
divine shield
allows one to pull from thie blood a shield, they take 1d6 per ac or saving throw they would like to add for a turn, used as a reaction
brand of the first divine
Upon reaching 11th level, your Brand of Castigation feature imposes bright white scars into your target, leaving them vulnerable to your magic. A creature branded by you has disadvantage on saving throws against your Cleric spells.
Hunters sight
gives the ability to see allignment of one creature after expending a charge.
Curse of the Divine Soul
this allows for one to drain life from opponents (4d12 radiant damage) and heal allies up to constitution modifier+ profficancy for the amount drained.
Previous Versions
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9/24/2023 11:13:19 PM
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