Blood Hunter
Base Class: Blood Hunter

this subclass uses thier divine heratige to damage others and learn to heal others. 

divine proficiency

gives proficency in religion and some weapons

rite of the divine

this replaces your normal rite damage with radiant, this radiant damage if used on an undead or fiend deals an extra damage die

divine casting

Allows one to cast cleric spells with thier heritage

you will use your weapon to cast spells

This makes the blood hunter a half caster allows you to choose 2 cantrips 

This allows for you to add spells at the same rate as a palidin

 

Divine healing

you may use your bonus action to heal a individual by 2d8 per charge.

divine shield

allows one to pull from thie blood a shield, they take 1d6 per ac or saving throw they would like to add for a turn, used as a reaction

brand of the first divine

Upon reaching 11th level, your Brand of Castigation feature imposes bright white scars into your target, leaving them vulnerable to your magic. A creature branded by you has disadvantage on saving throws against your Cleric spells.

Hunters sight

gives the ability to see allignment of one creature after expending a charge.

Curse of the Divine Soul

this allows for one to drain life from opponents (4d12 radiant damage) and heal allies up to constitution modifier+ profficancy for the amount drained.

Previous Versions

Name Date Modified Views Adds Version Actions
9/24/2023 11:06:04 PM
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9/24/2023 11:13:19 PM
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