Rogue
Base Class: Rogue

time Thief is a rogue who gained the ability to steal the most valuable thing - Time. To this, all things mundane pale in comparison.The Time Thief is driven by the need to aquire the forces of time. They learn to wield it for their own benefit and the results are things thought impossible.

TIME FRAGMENTS

Starting at 3rd Level, you have the ability to wield time fragments. Time fragments are small amounts of time transformed into energy. You may wield an amount equal to your Intelligence bonus ( minimum 1). After a long rest you or a willing ally may become exhausted until the next long rest. This restores your Time fragments to your maximum. You may also rob enemies of their time. If you hit with a sneak attack your target must succeed in a intelligence saving throw. On a failed save they take 1 necrotic damage and you gain 1 Time Fragment.

Save DC = 8 + proficiency bonus + your intelligence bonus

TEMPORAL EFFECTS

When you choose this archetype at 3rd level, you choose 2 Temporal Effects. Unless otherwise stated you activate it as a bonus action and spend atleast 1 Time fragment. You gain an additional Temporal Effect at 8th, 13th and 18th level

Accelerate Condition. You can move time forward for the conditions affecting you. For every Time Fragment you spend, the duration of all conditions affecting you is reduced by one turn (6 seconds). This ability may be used at any given time, but not whilst under the conditions of incapacitization or possession of the mind

Deja Vu. After failing a saving throw, as a Reaction, you may expend 1 Time fragment to re roll the saving throw. Once per week you may expend 3 Time fragments to instead succeed on the failed saving throw, additionally take a level of exhaustion.

Revert Mechanism. By spending 1 Time Fragment you may gain Advantage on using your Thief's tools to disarm a Trap or open a lock. For every additional Time Fragment you spend you gain a bonus equal to your Intelligence Modifier to the skill check.

Revert Wounds. As a bonus action you can touch an ally or yourself to revert some of the wounds it suffered The targets heals Id6 + your Intelligence bonus. You may spend an additional Time Fragment to increase the healing by Id6 for each Time Fragment spend

Steal Momentum. As a bonus action you can try to steal the speed of those next to you. Every creature adjacent to you must make an intelligence saving throw. On a failed save, the creatures speed is reduced by 10 feet and your speed is increased by 10 feet. This lasts a number of rounds equal to the number of Time Fragments you spend (Minimum 1) Steal Time Essence. As an action you may make an attack against a creature. If it hits, the creature must make an Intelligence saving throw. On a failed save it ages 1 year and takes Id6 necrotic damage. Every additional Fragment spent increases the damage by Id6 and the years it ages by 1. You reduce you age by the number of years stolen (Minimum age equal to mature age of your race.

Temporal Counter. If an enemy hits you, you may expend 1 Time Fragment and roll a reaction based attack roll. If your attack roll is higher than the enemies. The attack misses instead and you may use your reaction to make one attack against the enemy who missed you

Temporal Defense. You may add your Intelligence Modifier to your AC for 1 round. You can spend additional Time Fragments to increase the duration by 1.

Temporal Foresight. You choose 1 target within 30 feet. You gain advantage on attacks made against that creature as well as that same creature gains disadvantage against you. For every additional Fragment spend you may choose 1 additional creature.

Temporal Overlap. You may cast Mirror Image on your self as an action. You may spend 1 additional Time fragment to cast it as a bonus action or 2 additional Time fragments to cast it as a reaction instead for a total of 3 fragments.

Temporal Surprise. If one of your attacks hit and is not a Sneak Attack, you may expend one of your Time Fragments to deal your Sneak Attack Damage with this attack. This ability may only be used if you have not already dealt sneak attack damage this round and canot be used to steal a Time Fragment.

Time Jump. You jump a few seconds into the future. You instantly appear in one free square within your movement range. You may spend additional Time Fragments to increase you speed for this movement by 10 feet for each Time Fragment. You do not provoke attacks of opportunity and if no enemy can see you, you may instantly use a bonus action stealth check to be hidden.

TOUCH OF TIME

A Time thief learns to read the flow of time by touch.

By using an action to touch an Enermy, you can induce early effects of aging! The enemy you expend this ability on becomes under the effect of the Slow spell for a duration equal to 1 round per fragment used, ending at the end of its turn.

By touching a living creature you can acurately tell their age and by expending time fragments you can see its past through its eyes. 1 fragment lets you see 1 hour, 2 fragments lets you see the last 24 hours and 3 fragments lets you see the last 7 Days. This will also work on dead creatures provided they lived within the selected time period

TEMPORAL ANOMALY

The forces of time are nothing to take lightly, you are also subject to Temporal Anomalies. Whenever you spend fragments, roll Id20, on a roll of 5 or lower, roll IDIO and add + 1 for every Time Fragment you spent.

On a roll of 1-4 You instantly appear 10 feet in a random direction. If the space is already occupied you appear in the nearest available space.

On a roll of 5-8 You suffer time feedback. Take necrotic damage equal to 1 + the number of fragments used d6.

On a roll of 9 You instantly age Id4 years.

On a roll of 10 Your movement speed is reduced to 10 feet until the end of your next turn.

On a roll of 11 You instantly age Id10 years.

On a roll of 12 You suffer a greateer time feedback. Take 3d6 necrotic damage.

On a roll of 13 You get send 1 turn into the future. You instantly disappear and return on the end of your next turn.

On a roll of 14+ A copy of yourself appears 30 feet behind you. It tries to kill you. Its effective hit points are equal to half your current hp. After dying its corpse and its equipment disintegrates.

GREATER TEMPORAL EFFECT

Starting at 13th level you choose 1 greater temporal Effect.

Time Burst. You spend all your remaining Time Fragments. For each Fragment spent this way you gain 1 additional attack or 1 move action this round You can distribute however you like. You can 2 levels of exhaustion.

Time Drain. As an action make one attack roll against one enemy. If you hit you may spend up to 4 Time Fragments. For each Fragment spent this way the target suffers 1 level of exhaustion.

Greater Time Jump. As an action you spend 1 Time Fragment and rewind your place in time and appear in any place you have visited in the last 7 days. This does only effect the place and not other conditions like damage. For every additional Time Fragment you spend you may bring 1 target with you. A target needs to be adjacent to you and willing. If it is not willing you can roll an attack role, if you hit you bring the unwilling target with you.

TIME CONTROL

Starting at 17th level you regain 1 Time Fragment at the end of each short rest and regain all Time Fragments at the end of a long rest. You also choose one of the Time Control Effects.

Greater Time Stop. As a standard action you can spend 3 Time Fragments and cast Time stop. You may spend additional Time Fragments. For each additional Fragment spend 1 ally adjacent to you is not effected by Time Stop.

Greater Rewind As an action you can spend 3 Time Fragments to shift a target within 60 feet, that you can see, 1 round back in time. The target instantly appears where it was 1 round ago and everything affecting the target since last round is reverted ( Health Restored and conditions cleansed) You can use this ability to revert death by spending 2

additional Time Fragments. If you target an unwilling conscious target with this ability it must make an Intelligence Saving Throw. On a failed save the target undergoes the previous mentioned effects. On a successful save the target instead suffers no consequences as it evades your spacial manipulation. You may also target objects with this ability.

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