Barbarian
Base Class: Barbarian

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Circle of Pain

3rd-level Path of the Reaver feature

When you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a natural weapon. It counts as a simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal.

Claws. Each of your hands transforms into a claw, which you can use as a weapon if it’s empty. It deals 1d8 slashing damage on a hit. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action.

Kill or Killed

6th-level Path of the Reaver feature

The feral power within you increases, causing the natural weapons of your Form of the Beast to count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

You also gain advantage on death saving throws.

Kill or Killed

Adv on death saves

My pain, your problem

10th-level Path of the Beast feature

When you are hit by a creature with a melee weapon or spell attack, you can use your reaction to make one melee weapon attack, with a bonus to hit equal to the damage dealt to you in addition to all normal bounuses.

Also gain advantage on constitution saving throws.

Claw Attack

Melee reaction claw

Blood for Blood

14th-level Path of the Reaver feature

Once per turn, when you make a successful attack roll, you can choose to expend hit points up to 20, and deal the chosen amount as force damage.

Additionally, when you use hit die to regain hit points, you regain the maximum per die.

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