Wizard
Base Class: Wizard

Silver Mages are like no other. They have studied magic and cast it through silver. They gain their own freedom by not needing to worry about the restrictions of other forms of magic. They carve element words into silver and read it off in-order to cast their spells. On one side of the silver is common and the other side had the same word in the language correlating to its school of magic. These both must be read to cast the spell. 

Metallic Caster

  • silver is your spell casting focus
  • your gain silver worker tool prof
  • your skates if silver are your spell book
  • when holding silver it's negates material components, and somatic components, these spells become verbal components only
  • each price of silver has its one spell bound to it

Silver spellbook

  • to learn new spell (you can learn an amount equal to you int modifier per long rest minimum of 1) it takes 1 long rest and pieces of silver  equal to the amount your trying to learn, the piece of silver becomes bound with the spell by the carving a trigger word in common and the language correlating to the school both must be spoken for the spell to be cast
  • anyone CAN cast using the silver however it takes double the activation and they can only cast it if they know common and the other language, they also must pass an arcane check (DC 18) to know how to use it (unless the person has been told)
    • each magic school is a different language

    Magic School

    Language

    abjuration

    Celestial

    alteration

    Abyssal

    conjuration

    Deep Speech

    divination

    Primordial

    enchantment

    Sylvan

    invocation

    Draconic

    illusion

    Undercommon

    necromancy

    Infernal

    • You start with spells known equal to your amount of spells slots plus your proficiency bonus

Linguist's Voice

You cannot be silenced my any means while holding you silver, if you were permanently or temporarily muted at any point you can now speck while holding the silver.

Heavy Mettle

By using one spell slot the you are able to stabilize yourself to 1 hp plus your int mod (minimum of 0)

Conversely when you reach below 10 hp you can use your reaction to cast a spell that uses a 5th level slot or lower, targeting the person who last attacked you.

You can the amount of times equal to your int mod (minimum of 1)

Metallic Combatant

You now always have Heat Metal prepared (it does not count against the amount of spells you have prepared)

You also have advantage on magical attacks against enemies wielding metal. You can use this the amount of times equal to your int mod (minimum of 1)

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