Base Class: Fighter
The defining trait of planeswalkers is the ability to travel between separate universes with ease, while the vast majority of people throughout the multiverse are not even aware that other worlds exist besides their own. Planeswalking is a form of magic. With enough time and mana, or with specialized spell knowledge, or with access to enormous power, it's possible for a planeswalker to transfer clothing, artifacts, and/or creatures with them as they planeswalk.
Jump
At 3rd level you can use a bonus action, to magically teleport up to 30 feet to an unoccupied space you can see. You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Knowledge of the Blind Eternities
Unlocking part of your spark has allowed you to tap into the knowledge of past travelers of the lands between the planes, granting you proficiency in the arcana skill and advantage on intelligence involved in knowledge about the planes
Dimensional Strike
When you hit a creature for the first time on your turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 10th, 15th and 18th level in this class, the extra damage increases by 1d8.
Improved Jump
Flirt. Immediately after you use your Jump, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be Charmed by you for 1 minute, or until you or your companions deal any damage to the creatures.
Scare. When you use your Jump, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.
Grab. When you use your Jump, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.
Shunt. Immediately after you use your Jump, each creature of your choice that you can see within 5 feet of you takes force damage equal to your proficiency bonus.
Flirt
Immediately after you use your Jump, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be Charmed by you for 1 minute, or until you or your companions deal any damage to the creatures.
Grab
When you use your Jump, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.
Scare
When you use your Jump, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.
Shunt
Immediately after you use your Jump, each creature of your choice that you can see within 5 feet of you takes force damage equal to your proficiency bonus.
Planar Defense
At 10th level, your ability to move between planes enables you to slip through the planar boundaries to lessen the harm done to you during battle. When you take damage from an attack, you can use your reaction to give yourself resistance to all of that attack’s damage on this turn, and make a charisma saving throw and on a failed save, the attacking creature and you swap spaces.
Blink Attack
At 15th level, you gain the ability to pass between the planes in the blink of an eye. When you take the attack action, you can teleport up to 10 feet before each attack to an unoccupied space you can see.
Once per turn if you attack at least two different creatures with the action, you can make one additional attack as a bonus action
Planeswalker
At 18th level you have mastered the art of Planeswalking, you can freely move between the planes and you can take one willing creature with you.
you can also sense the presence of other Planeswalkers, as an action you can use Sense Planeswalkers to determine the general direction of a Planeswalker, and know if there is one within 120 ft when using the action. you can use this action {{modifier:int}} times per long rest
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