Base Class: Bard
Through your meoldies you were able to reach the creatures beyond this plane, perhaps they will be so kind as to help you, or even out of pity.
Planar song
At third levels Your songs reach further along another plane of existence that you choose, allowing you to call to, communicate with, and affect creatures originating from there. You can choose one creature type to affect with your song.
Bolero of the nine hells - Fiends
The percussive and passionate melody is able to stoke the flames within the depths of the nine circles of hell You were able to reach the ears of Imps and they Dance along to your tune. Your planar song now affects Fiends
Elegy of the Shadowfell - undead
Your planar song transforms and becomes a haunting melody laced with the icy darkness of the shadowfell. Its deathly chords allow your song to reach the ears of this planes dwellers.even ghouls have started to respond to you and your planar song now affects undead
Minuet of the Feywild - Fey
Your song carries the chaotic magic of the feywild. Its bouncy and bright melody allowing you to call to its creatures. You have talked with dryads and your planar song now affects the fey.
Nocturne of the Astral plane - Abberations
Your planar Song sounds more calculated and psychedellic, like a conversation in a language that has never been heard. It reaches out beyond the stars of the astral plane and brings you in contact with Nothic that share the secrets they peered. Your planar song now affects abberations
Requiem of the Upper Planes - Celestial
Your Planar Song has evolved into a grand requiem; blessed with the power of the Upper Planes its majestic chords can stretch to the furthest reaches and beckon its inhabitants. You even managed to make contact with Pegasi and your planar song now affects celestials
Serenade of the Elements - Elementals
Your Planar song has become more in-tune with the primordial forces of the elements; partially mimicking the rumble of an earthquake a howling wind in a storm or a roaring flame. You could make contact with a fire snake. Your Planar song now effects elementals.
Melodic Beseeching
You desperately call to the world you reached with your planar song in your hour of need and ask for aid. Hoping that the creatures of this plane take pity on you once again and offer their assistance. As an action you may summon a number of nameless creatures you have reached with your planar song up to your charisma modifier/4 to a minimum of 1 in an unoccupied area you can see within a 60ft radius of you. The collective CR of creatures summoned with this feat must be equal or under to {{classlevel/2+modifier:cha/4@min:0}} you must expend a Collective level of spellslots equal to the Collective CR of creatures you wish to summon (ex: you can expend 4 1st level spell slots to summon 1 CR4 creature or 2 CR2 creatures if possible)
Creatures that have been summoned on field obey your commands and carry out them out until completion. If not given an order they will defend themself from enemies. Summoned creatures take their turn directly after yours. While this ability is active you can communicate telepathically with any creature you summoned and issue orders regardless of language as long as they are on the same plane of existence as you and you are not incapacitated. All active summons disappear after 1 hour
Furthermore you may contact the spirit of a creature you have seen die that is able to be affected by your planar song; beckoning it and recruiting it into your service. When this is done a GM may award the ability to summon this creature with Melodic beseechment at the end of a quest, replacing loot only if it can be rewarded
(Creatures with a CR of 0, Homebrew creatures, any creature that can kill or reduce anothers hp without dealing damage and any creature who has permanent effects such as things only reversable through wish, are unable to be summoned using this feature)
Prelude of domination
At 6th level your control over the worlds beyond your own grow you become absorbed in the power it brings. You’re able to turn a desperate call for aid into an irrefutable order that those affected by your planar song are compelled to follow.
As an action you can exert your influence over a numberoo of targets of your choice that can be affected by your planar song equal to your charisma modifier. All targets that can see and understand you within 100ft must succeed a wisdom saving throw equal to your spellsave DC or be charmed by you for 8 hours. Targets who fail this save must obey any order given to the best of its ability but it is unable to do anything that causes itself direct harm. Targets can repeat this saving throw, ending it on a success and becoming immune for 24 hours this feature can be used a number of times equal to your proficiency bonus/2 with a minimum of one
Beat of Determination
You rouse a drive to help achieve your goals within the depths of your summon’s souls. As a bonus action you can expend two uses of bardic inspiration to grant an inspiration die to all of your active summons within 60ft who can hear you. For 1 minute, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.
Maestro of Worlds
Your song has developed to the zenith of its ability, every note refined to its perfect pitch; marking your true mastery over its call and the influence you have within your songs reach. At 17th level you may use an action, expending a ninth level spell slot to temporarily increase your cr limit for one usage of Melodic Beseechment equal to 1/2 of your current CR limit r rounded down. As part of this action you may use Melodic beseechment to summon one or more creatures up to this new limit. If the number of active summons you have using class features(including spellcasting) is above your normal CR limit by any means then you must concentrate on your Melodic Beseechment as if it were a spell. If you drop concentration any creature you summoned completely disappears.
Previous Versions
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