Bard
Base Class: Bard

Some Bards find enjoyment in the nature that their world has to offer. Bards from the College of Rustling Leaves have found their inspiration from the primordial winds that nature has gifted upon them. They are able to evoke these winds, albeit to protect themselves, or the people around them. Bards from the college of Rustling Leaves usually stray from the stereotype of bards: they enjoy poetry and often wander through nature. They typically find enjoyment by conversing with druids or rangers, sharing their love for nature.

Whispers of the Wind

You learn primordial.  If you already know primordial you learn another language of your choice

Squall

You have mastered the primordial power bestowed upon you. You learn the Gust cantrip, which doesn't count against the number of bard cantrips you know. Furthermore, you may cast Gust as a bonus action.

Mantle of Gales

You call forth the wind spirits to protect you. They flit around you to a distance of 20 feet for the one minute. You can designate any number of creatures to be unaffected by it. An affected creature's speed is halved in the area.

Elemental Freedom

Twice per long rest as an action you can cause a gust of wind moves a creature you can see within 90 ft. The target must succeed on a Strength saving throw against your spell save DC (the target can choose to fail), or the target is moved via any route to an unoccupied space of your choice that you can see within 90 ft of you. The target stops moving if it hits another creature or object.

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