Base Class: Monk
Monastic Traditions
At 3rd level, a monk gains the Monastic Traditions feature. The following option are available to a monk: the Way of the Arrancar. Please make sure to get your game master's permission to use this Monastic Tradition.
Way of the Arrancar
Monks who follow the way of the arrancar believe in the primal hierarchy of survival of the fittest, making certain that each individual fights on a quest that endlessly pursues ascending higher and gaining more and more power. Building one up, and becoming stronger is one of the core aspects behind an arrancarian monk, that seeks to endlessly perfect themselves and their might.
Arrancarian Technique
When you choose this monastic tradition at 3rd level, you gain access to powerful abilities that enhances and replaces some core monk tools and traits.
Hierro (Replaces Patient Defense). You can spend 1 ki point to take the Dodge action as a bonus action on your turn. When you do so, you gain a +2 bonus to your armor class and to Dexterity saving throws until the start of your next turn.
Sonído (Replaces Step of the Wind). You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is tripled for the turn. In addition, your speed increases by an additional 10 feet for the turn.
Lanza del Relámpago. You can spend 1 ki point to create a javelin made of spiritual energy that counts as a monk weapon to you for 1 minute. The spiritual weapon has the same statistics as a javelin, except it deals force damage instead of piercing, and the weapon's damage die is equal to your martial arts die.
Supernatural Recovery
At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this feature again.
Murciélago Form
Beginning at 11th level, as an action you may expend 3 ki points and you transform into an indomitable form for 1 minute. During this time, a mask covers your face, you grow bat--like wings, your size increases and your hands and feet become clawed.
You gain the following benefits during this time:
- Your unarmed strikes deals your choice of slashing, piercing or bludgeoning damage.
- You may add a bonus weapon damage dice to the damage rolls of unarmed strikes.
- You gain a fly speed equal to your speed.
- Your size increases by 1 size.
Cero Oscuras
At 17th level, you gain the ability to generate and fling massive amounts of energy to devastating effects. As an action on your turn, you may expend 4 ki points and target a creature.
That creature rolls a Dexterity saving throw against your Ki save dc. On a failed save, that creature takes 6d12 force damage and on a successful save, they take half.
Regardless of whether the creature succeeds or fails the saving throw, a 20--foot--radius sphere of dark miasmic smog appears, centered on that creature. This has a duration of Concentration (up to 1 minute).
Any creature that that starts their turn within this smog, or enters the smog for the first time on their turn takes 2d8 necrotic damage. In addition, this smog is heavily obscuring.
Previous Versions
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9/28/2023 4:51:56 AM
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9
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3
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5th Edition
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Coming Soon
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