Base Class: Wizard
You have studied under the most renowned masters of magic, innovating upon the existing bastion of knowledge to achieve even greater heights. Such burdens are not for all to bear, however; some secrets are better lost than misused. Indeed, many such abilities fell into the realm of myth and legend - but not all.
Refined Magic
At 2nd level, your understanding of the Weave allows you to empower spells in accordance with known principles. When you cast a spell using a spell slot of 1st level or higher, you can choose to empower it, causing the spell to be cast as though you expended a spell slot of one level higher. After you use this feature, you can’t cast spells other than cantrips until the end of your next turn.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Metamagic Scholar
At 6th level, your forays into further understanding the nature of magic have borne fruit, allowing you to twist spells in novel and unforseen ways.
You learn two Metamagic options of your choice from the sorcerer class. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Metamagic options with another one from the sorcerer class. In addition, you can use Intelligence instead of Charisma for any Metamagic option that specifies Charisma.
To fuel your metamagic, you gain a number of sorcery points to spend on Metamagic equal to half your Wizard level (rounded down). These points are added to any sorcery points you have from another source but can be used only on Metamagic. You regain all spent sorcery points when you finish a long rest.
Careful Spell
When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Intelligence modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.
Distant Spell
When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.
When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.
Empowered Spell
When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Intelligence modifier (minimum of one). You must use the new rolls.
You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.
Extended Spell
When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.
Heightened Spell
When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.
Quickened Spell
When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.
Seeking Spell
If you make an attack roll for a spell and miss, you can spend 2 sorcerer points to reroll the d20, and you must use the new roll.
You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the spell.
Subtle Spell
When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.
Transmuted Spell
When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.
Twinned Spell
When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip). To be eligible, a spell must be incapable of targeting more than one creature at the spell's current level. For example, magic missile and scorching ray aren't eligible, but ray of frost and disintegrate are.
Flexible Casting
At 10th level, your framework of magic solidifies, allowing you to cast with far greater flexibility. As an action, you can expend a spell slot to cast two spells with a casting time of 1 action and a combined spell level equal to the level of the expended spell slot. For instance, you could expend a 4th-level spell slot in order to cast the fireball spell at 3rd level and the magic missile spell at 1st level.
Immutable Spellwork
At 14th level, you can seal a spell within yourself, giving it a permanency normally considered impossible. When you cast a Wizard spell with a duration of 1 minute or longer that targets only yourself, you can expend a spell slot of a level two or more times greater than the spell’s level. When you do so, the spell lasts until it is dispelled, and if it required concentration, it no longer requires concentration. However, you no longer regain the spell slot spent for this feature when you finish a long rest.
You can be affected by multiple spells cast in this way at a time, but as usual you can only be affected by one instance of a spell at a time. For instance, you can spend a 6th-level spell slot on a permanent haste and a 2nd-level spell slot on a permanent longstrider, but you can’t have multiple instances of longstrider no matter how many times the spell is cast.
You can dispel any spell that you cast in this way at any time during your turn (no action required). When you do so, you also regain the ability to regain the spell slot spent for this feature when you finish a long rest.
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Posted Sep 28, 2023This subclass was created as part of the Subclasseptember 2023 challenge!
This subclass can also be found on the Homebrewery here: https://homebrewery.naturalcrit.com/share/nL1UcZDfXL1Q