Base Class: Fighter
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Wind Strike
Beginning when you choose this archetype at 3rd level, as a bonus action you can switch your weapons damage type to force damage, if you use this feature 2 times on your turn you deal an additional 2d6 force damage on the 3rd use. You can use this feature a number of times equal to your proficiency bonus.
Dash of The Wind
Starting at 7th level, you can shift the wind/air around you, you can use a bonus action to dash to an enemy within 20 feet of you. You can use this feature a number of times equal to your Dexterity modifier.
Additional Fighting Style
At 10th level, you can choose a second option from the Fighting Style class feature.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Improved Critical
Starting at 15th level, your weapon attacks score a critical hit on a roll of 19–20.
Strike of The True Wind
At 18th level, you attain the pinnacle of resilience in battle. After you hit an enemy with the 3rd Wind Strike you can use your Bonus Action to trigger this ability, you must make a melee weapon attack against the enemy you hit with the 3rd Wind Strike, you make this attack with advantage, if it hits it doesn't do the weapons damage it instead does 10d12 force damage. You can use this feature once before needing to take a Long Rest.
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