Paladin
Base Class: Paladin

Oath of the Boneyard (Pharasma Themed)

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Path to the Grave. As an action, you choose one creature you can see within 30 feet of you, cursing it until the end of your next turn. The next time you or an ally of yours hits the cursed creature with an attack, the creature has vulnerability to all of that attack's damage, and then the curse ends.

Incite the Unholy. As an action, you present your holy symbol and speak a prayer instigating fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.

A turned creature must spend its turns trying to move toward you, and it can’t willingly move away. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of the Boneyard Spells

Aura of Bones

Starting at 7th level, you and friendly creatures within 10 feet of you have advantage on death saving throws and are resistant to necrotic damage.

At 18th level, the range of this aura increases to 30 feet.

Gravewatcher

Starting at 15th level, when you are reduced to 0 hit points and are not killed outright, you can choose to drop to 1 hit point instead. Once you use this ability, you can't use it again until you finish a long rest.

Additionally, if an ally dies within your aura it is protected and can't become undead for 30 days.

River Warden

At 20th level, you assume the aspects of a Psychopomp warrior to usher souls to the Boneyard. As an action, you gain the following benefits for 1 minute:

  • You gain a fly speed of 60ft.

  • You have advantage on attack rolls against fiends and undead.

  • When an enemy you can see dies within 30 feet of you, you or one ally of your choice that is within 30 feet of you regains hit points equal to your Charisma modifier (minimum of 1).

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
9/28/2023 6:34:13 PM
1
0
1.0
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes