Base Class: Cleric
Any cleric can heal the body, but to heal the mind is unexplored territory. Clerics of the Psyche Domain study not magic nor information, but the mind itself, learning to manipulate perception and sharpen memory.
Domain Spells
Each domain has a list of spells - its domain spells that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.
If you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.
(For legal reasons, Phantasmal Force cannot be added to this homebrew. Add it yourself, replace it with an appropriate spell, or use the "DNDBeyond Won't Let Me Have Illegal Spell Lists" feat.)
| Cleric Level | Spells |
|---|---|
| 1st | command, sleep |
| 3rd | detect thoughts, phantasmal force |
| 5th | hypnotic pattern, nondetection |
| 7th | compulsion, phantasmal killer |
| 9th | dream, modify memory |
It's All In Your Head
When a creature within 30 feet would fail a saving throw against an effect that would deal both damage and impose an additional effect on a failed saving throw, you can use your reaction to negate the additional effect.
You can use this feature a number of times equal to your Wisdom modifier (min: 1), and you regain all expended uses when you finish a long rest.
Channel Divinity: Mental Screening
As an action, you can expend your Channel Divinity in order to study the ways a mind is touched by others. You can detect if a creature within 30 feet of yourself is affected by mind-manipulating effects, such as the message, command, or suggestion spells. In addition, if the effect’s creator is also within 30 feet, you see a thin line connecting the two creatures, as well as whether the effect is unidirectional or affects both parties equally.
Total Recall
Your memory sharpens, enhanced by your domain’s power. You gain an eidetic memory, allowing you to recall events within the past year with perfect clarity. In addition, your memory cannot be altered unwillingly.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Faster Than Thought
As a reaction to any event that you can perceive, you can briefly force your mind to process information with such speed that time appears to have stopped. For one minute by your perception, all other objects and creatures appear frozen in place, allowing you to think, study, and even cast spells without interruption. At the end of this time, or if one of your actions affects a creature other than you or an object being worn or carried by someone other than you, time flows normally again, and you become stunned until the end of your next turn.
Once you use this feature, you cannot use it again until you finish a long rest.
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Posted Sep 29, 2023This subclass was made as part of the Subclasseptember 2023 challenge!
This subclass is also available on the Homebrewery here: https://homebrewery.naturalcrit.com/share/XIMALl40nYnj