Barbarian
Base Class: Barbarian

Those who follow the Path of the Bloody Fist follow an oath to follow the savagery of humanity's past, to use their primordial weapons, and to hunt like an animal.

TENETS OF THE BLOODY FIST

Though the exact words and strictures of the Path of the Bloody Fist vary, barbarians who follow this oath share these tenets.

Shun Metal. Metal is a material made by civilization, and so it shall not be used.

Fearlessness. Never fear, for those who know fear know they can be defeated.

Tools of the Past. The weapons of your people are your weapons, let none others be used.

Accept No Gifts. A gift is a sign of pity, never accept anything given to you.

Hunter. You are to hunt what you intend to eat, you cannot expect to be given food.

Make Use. Let nothing you hunt go to waste, turn the hide, sharpen the bones, eat the meat.

 

Hunter's Mind

Your mind has become honed. You gain proficiency in both Nature and Survival.

Primitive Weapons

You have mastered the weapons others would call simple, increasing their effectiveness. When you make an attack roll with a simple weapon, you increase it's damage dice depending on the type of weapon. One-handed melee weapons have their damage dice increase to 1d8. Two-handed melee weapons have their damage dice increased to 1d10. Versatile weapons have their two-handed damage changed to 1d10. One-handed ranged weapons have their damage increased to 1d6. Two-handed ranged weapons have their damage increased to 1d8.

Bloody Fist

Your arms are as hard as tree limbs, your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
     At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.

Beast Hide

You wear armor as an extension of your skin. While wearing Hide armor, you can add your Constitution modifier to your Armor Class.

Brutal Followup

You have studied countless predators, and have found that all have a followup to their successful attacks. After you successfully hit a creature with a melee attack, you can make an unarmed strike against the same target as a bonus action.

Grazing Strikes

A thousand scratches can still kill. When you miss a creature with an attack, they must succeed on a Dexterity saving throw  (DC equal to 8 + your proficiency bonus + your Strength modifier) or take damage equal to your Strength modifier, the damage is the same type that the weapon would deal. 

Primal Predator

While you are raging you gain the following benefits:

Your Armor Class increases by 1.

Your speed increases by 10 feet.

After hitting with your third attack on the same turn the attack deals an additional 2d6 damage.

Comments

Posts Quoted:
Reply
Clear All Quotes