Ranger
Base Class: Ranger

The hydra has many enviable virtues. Some are easier to emulate than others.

Tactical Dismemberment

As a bonus action, you can fragment your very being, reducing your Hit Points by your Ranger level and summoning a Fragment of Yourself. When you do so, and as a bonus action afterwards, you can command any Fragments of Yourself that you have summoned. You can determine the cosmetic characteristics of the fragment, such as its whether it appears as a miniature version of yourself, a skeletal body part, or a floating weapon; your choice has no effect on its game statistics. You can control a number of Fragments of Yourself equal to your proficiency bonus; summoning any additional Fragments will cause the oldest one to disappear.

Each Fragment of Yourself shares your ability scores, using your saving throws, attack modifiers, and other in-game statistics unless otherwise specified. In combat, they share your initiative count, but take their turns immediately after yours. They can move and use reactions on their own, but the only action they take on their turns is the Dodge action, unless you take a bonus action on your turn to command them to take another action. That action can be one in its stat block or some other action. If you are incapacitated, your Fragments can take any action of their choice, not just Dodge.

In addition, when you make an attack, you can choose for it to originate from a Fragment of Yourself.

As an action, you can see through each of your Fragments’ eyes and hear what they hear until the start of your next turn. During this time, you are deaf and blind with regard to your own senses.

Each Fragment of Yourself remains until 1 hour passes, it is reduced to 0 hit points, or until you die. Anything the Fragment was wearing or carrying is left behind when it vanishes.

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Fragment of Yourself

Tiny humanoid


Armor Class
Hit Points
Speed

STR DEX CON INT WIS CHA
your Strength score your Dexterity score your Constitution score your Intelligence score your Wisdom score your Charisma score

Ephemeral. Each Fragment of Yourself lasts for only 1 hour, after which it dies. Horribly.

Actions

Attack. The Fragment of Yourself makes one weapon attack using a weapon that you are currently holding.

Lend a Hand

You learn the mage hand cantrip, which doesn’t count against your spells known. In addition, your mage hand can take the appearance of a Fragment of Yourself.

Logistics

You learn to better control and work alongside your fragments. When you summon a Fragment of Yourself, you can choose for it to gain one of the following abilities:

Annihilation Nexus. When this Fragment would reach 0 Hit Points, it can use its reaction to explode, dealing force damage equal to your Ranger level to creatures within 5 feet of itself.

Coordination Nexus. When a creature makes an attack against a target within 5 feet of this Fragment, it can use its reaction to give that attack advantage.

Disruption Nexus. When a creature makes an attack against a target within 5 feet of this Fragment, it can use its reaction to impose disadvantage on that attack.

Uncontained Multitudes

When you use your Tactical Dismemberment to summon a Fragment of Yourself, you can use it to summon a number of Fragments up to your proficiency bonus, expending Hit Points equal to your Ranger level for each one.

One For All

As an action, you can allow yourself to directly control each of your Fragments for a brief moment, before the backlash of unnaturally expanding your mind to fit an impossible body sets in. Each of your Fragments makes two attacks. Then, they all die.

Once you use this feature, you cannot use it again until you finish a long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes