Ranger
Base Class: Ranger

Rangers of the Deadeye Conclave abide by two simple principles: Search and destroy. Nowhere to run, nowhere to hide - death’s got it’s eye on you.

Marked for Death

Tracking down your quarry is second nature to you. You learn the hunter’s mark spell, which doesn’t count towards your spells known. In addition, you can cast this spell without expending a spell slot. When cast in this way, it does not require a bonus action.

You can cast hunter’s mark in this way a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Hunter's Deliberation

At 7th level, your magic resonates with your target, allowing you to call upon greater powers in your pursuit. When you cast hunter’s mark on a creature, you can give the spell one of the following additional effects:

Draining Mark. When you hit a creature affected by your hunter’s mark, you gain temporary hit points equal to half the damage dealt. These temporary hit points last until the start of your next turn.

Harrier’s Mark. Creatures affected by your hunter’s mark spend 2 feet of movement for every foot traveled.

Relentless Mark. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see within 5 feet of a creature affected by your hunter’s mark. To teleport in this way, you must be able to see the marked creature.

Warding Mark. The first time each turn a creature affected by your hunter’s mark makes an attack, it has disadvantage on the attack roll.

Executioner

The additional damage granted by your hunter’s mark increases to 2d6. In addition, the additional damage further increases by 1d6 for each 2 levels above 1st that it is cast at.

High Noon

When initiative is rolled, you can cast hunter’s mark at 5th level, without expending a spell slot. When cast in this way, you can mark any number of creatures within 60 feet that you can see; however, you cannot mark any new creatures while any creatures with this mark still live.

Once you use this feature, you cannot use it again until you finish a long rest.

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