Base Class: Fighter
Some of hte fighters that lived with monks develop similar abilitis to them but keeping their martial capabilitys. This archetype focus on reacting to others actions, searching for weak points in their defence when they are attacking.
Prepare
- you can spend your action to gain a reaction
reactive fighting style
you gain the following fighting styles:
- Interception (TCE). When a creature you can see hits a target, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.
- Protection (PHB). When a creature you can see attacks a target that is within 5 feet of you or yourself, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield or simple or martial weapon.
Parry
when a creature that you can see attacks you if you have used one of your reactive fighting styles to make it fail the attack or take no damage you can spend another reaction to make a attack against that creature. You add your dexterity modifier to the attack roll.
Inprove reactive fighting style
you gain the following reactions:
When a creature within 5 feet of you casts a spell, you can use your reaction to make a melee weapon attack against that creature.
improve interception:When a creature you can see hits a target with an attack you can use your reaction to reduce the damage the target takes by 2d12 + your proficiency bonus + your dexterity modifier (to a minimum of 0 damage). You must be wielding a shield or martial weapon to use this reaction.
feint: whe a crature that you can see attacks you, you can try to evade the attack by spending a reaction and rolling a dexterity saving throw, if you get a greater result than the attackers attack roll, the atack fails. If you fail you fall in the floor prone.
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