Rogue
Base Class: Rogue

Whether it was under the tutelage of a skilled performer, the product of many close calls, or rigorous solitary training, you have carefully developed the reflexes and skills of a seasoned Gymnast. The honing of this skill allows you to leap great distances unscathed, move without being hindered by debilitating effects, and eventually achieve an ideal flow state.

This subclass provides greatly increased mobility for the Rogue, allowing for better positioning and more tactical play. However, I find it more helpful outside of combat for objectives like scaling a large fortress the party intends to rob, or evading capture when things go awry. Either way, this subclass was made prioritizing theme over balance, so please let me know what changes I could make to the features to make them more fun/balanced while preserving the identity of the subclass .

Limber Body

Starting at 3rd level, you gain an additional 10ft of walking speed, and gain a climbing speed equal to your walking speed.

Masterful Leaps

When you choose this Archetype at 3rd level, your training as a Tumbler allows you to double the distance you clear when making long jumps or high jumps. When you do so, you can choose to use your Dexterity score and modifier to calculate the distance or height of the jump instead of Strength.

Cat's Grace

Starting at 9th level, your experience in the art of breaking your falls allows you to jump from great heights without harm. if you fall from 60ft or less, you take no fall damage. If you fall from higher than 60ft, you only take damage for the distance you fall after the initial 60ft. You do not fall prone if you jump from 60ft or less.

Reliable Body

By 13th level, you've practiced so much that your body rarely falters in the face of adversity. You only have to spend 5ft of movement to recover from the prone condition, and you have advantage to resist and end the stunned, paralyzed, restrained and frightened conditions on yourself, unless you are incapacitated.

Apex Form

When you reach 17th level, your focus and intense training allows you to enter an Apex state. As a bonus action, you gain the following benefits for 1 minute:

-You have resistance to Bludgeoning, Piercing, and Slashing damage.

-You have advantage on all Dexterity saving throws and Dexterity Checks.

-Your sneak attacks no longer requires advantage to attempt. However, you cannot make them with disadvantage.

-You gain 30ft True-sight.

Once you use this feature, you can't use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
9/30/2023 1:22:23 AM
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